A trade off between Ability to Attack Clan Members Towns
The idea is that clan members can attack another clan members town but in a Simulation.
Clan members can request to attack it, and the member on the other end has to approve it or a member can request
another member to attack their own village.
This will NOT be a free option, clan members attacking the base should pay an "x" amount
of gems, and on the other end (the town being attacked/tested) should pay a larger "x" amount
of gems. maybe 5 gems, 10 gems. The rates are up to you guys.
The point of this is to really collaborate and work as a team, you're sacrificing your own gems
to help out your teammate to find his/her weaknesses against your attack style. Everything will be the same
as a regular attack. The clan member has to wait for his troops to queue up, has to lose gold if he/she
uses spells, and loses elixir from the troops being used. The only part that shouldn't be taken into account
is the amount of loot that is taken from the "Village" being attacked.
I think this is a great step in the game because it seems like it would fit in with the current theme of the game.
If this game didn't have a clan option/chat option, it wouldn't be the game it is today. This game is awesome, and
I get that for extreme/improved options like the one suggested, there will be a trade off.
Trade off: "Gems" for "A selected clan member's help"
This idea came because our clan always trying to help out one another with their bases,
and sometimes it's hard because we never know what will happen. We can say this will happen, and that will happen but it might not go that way. So this simulation would be a great idea to keep in mind.
Thanks SuperCell.