I have a new idea for a trap. It is called the Flare. It causes enemy troops that are invading to run to the flare. It is activated when a troop is with in 5 tiles, but affects troops with in 10 tiles. Troops that have reached the flare will stand there until they die or the flare burns up. Upon the flare burning it, it while pop in a 3x3 tile explosion, dealing low splash damage
***PICTURE
images
Rearm/Purchase Cost:
5,000 elixir
Activation Range:
5 Tiles
Affected Troop Range:
10 Tiles
Damage: 10, Splash
Unlocked: Town Hall 9
Time it lasts: 5 sec
UPGRADE
LVL 2
Cost:
200,000 Gold
Time:
2 Days
Damage: 13
Rearm cost: 7,500 elixir
Time it lasts:
6.5 sec
LVL 3 (The flare gets an iron coating -
images, but does not actually look like a grenade:p)
Cost:
500,000 Gold
Damage: 15
Rearm cost: 10,000 elixir
Time:
5 Days, 12 Hours
Time it lasts:
7.5 sec
Please Include Comments on how to nerf or up the stats of the flare, or if you like it or not!:)