When you use gems on collectors and your storages become full the boost should pause. Until your storages are not full. Let me know what you think about this
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When you use gems on collectors and your storages become full the boost should pause. Until your storages are not full. Let me know what you think about this
Lol, i dont know wat to say. 😊
They are not they got full while they were boosted
They were half full before i boosted
You know how much the collectors make, and you know how much empty space you have in your storage. It's pretty much a math word problem that my son might have gotten when he was in the 6th grade. You can calculate exactly how long it will take to max your storage. If you can't spend it before they get maxed, then don't boost. Or, what I've done before, is boost only as many collectors as necessary to almost max before the boost expires, with the boosts timed to end just in time for a builder to come free and spend all that loot.
If you're farming AND you have boosted your collectors, then the math won't help as much. You'll just have to accept that you might farm too much and then waste some of your boost. But if farming too much is a problem for you, you could farm less...
And anyway, if your storages are full, the collectors have space for many hours worth of collection. If you somehow manage to max your storage AND max your collectors' storage, then you really didn't think it through when you boosted them.
Sorry, I'm not saying that this suggestion would be bad for the game, but it would be a waste of Supercell's time, which they should be spending to fix ACTUAL problems.
I like it.
I don't think we need to pause boosts on collectors per se, though I'd like to see boosts in general have a pause function. The biggest reason is when you buy a 2 hour barracks/spell/hero boost but then something comes up and you need to log off after only one hour.