What about a wooden horse pushed by 4 barbarians/giants? that can attack walls etc with archers firing from within (max number per level). Once destroyed or by tapping horse troops are released unprotected and deploy normally.
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What about a wooden horse pushed by 4 barbarians/giants? that can attack walls etc with archers firing from within (max number per level). Once destroyed or by tapping horse troops are released unprotected and deploy normally.
Love the idea bro! What about before you use it, you can place any troops in there, but you must still pay for them with elixer. As you level it up, the housing area increases.
Sorry to say Shinies, your Idea is Ruled out! Please read the stickies in the INF sub-forums for more information
Sounds good, maybe set out like an extra 'camp' using troops already trained for easy game integration and loading troops on board. Like you say capacity increase with each level should work along with hit points. Maybe like clan castle capacity or bit higher? Attack direction could be all walls in way between place deployed and town hall or next nearest defense..maybe selectable? I think it has potential with some tweaks.
Ok shiny? Here. Read the stickies earlier what did I miss please? Idea been ruled out already? Didn't see it if so ...apologies.
Shinies-Star Wars the Clone wars ref, means you're new. Also, the stickies regarding ruled out ideas
have to scroll all the way down
Troop/Barracks Related:
*Customize troop builds = to order, permanent productions, saved queues, etc.
*Queue troop donation notices when offline – display when back online or new interface to see info after
*Show total training time left above barracks
*Show total elixir costs of troops sitting in army camps
*5x or 10x button in troop training screens for faster queuing
*Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
*Modify healers to include healing air troops
*Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
*Requests for every troop types to have a related hero
*Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
*Have clan war troop donations count towards donation statistics
Missed that sorry. Note to self...read things properly :-) Happy Christmas my friend.