Originally Posted by
Venomben
Why does an archer enshroud herself with a cape, why does a barbarian or giant where arm braces? These items ward of the shadow.
Shadow Ability: The shadow is a transforming troop made of the darkest essence in the world, dark elixir. His shape shifting abilities allows him to copy anything and have half its health and twice its damage, however, this ability can only be activated when a troop dies.
How it works. Shadows have a natural targeting system to follow allied troops. He has a splash range of 4 tiles... a radius of a Town Hall. When troops die in its area, it detaches itself from the shadows of one troop and takes the form of that now dead troop. He gets all the same stats but double damage and half health. As long as he lives, he can duplicate as well, so only part of the shadow leaves its host shadow.
In more detailed example: Say you have a barbarian group of 5 in the radius of 4x4 and one dies, the shadow will detach itself from a barbarian to take the place of the dead barbarian but with half health and double dbs. Now say two more die, the shadow, as long as its living, can become those other barbarians, however, once the original one dies, no more recreation can be made.
Shadow Statistics, level 1
Housing Space: 15 (subject to change)
Cost: 600 de
HP: depends
Damage: depends
Range: 4 tiles (until it converts into another troop)
Speed: 40 (until it converts into another troop)
Dark Barracks Unlocked: 7
Cost to get to DB 7: 4.5 mil elixir
Upgrade to next level in lab: 70 k de
Lab level in order to level up: 7
Shadow Statistics, level 2
Housing Space: 15 (subject to change)
Cost: 685 de
HP: depends
Damage: depends
Range: 4 tiles (until it converts into another troop)
Speed: 40 (until it converts into another troop)
Upgrade to next level in lab: 80 k de
Lab level in order to level up: 8
Note: If it is another dark troop that the shadow replicates, their own ability is mimicked with full power (a witch shadow will produce as powerful and many skellies as a normal witch)