Supercell is planning new dark troops! (Ghost! Swarmling! MOLE!)
You can find what i found here:
http://www30.zippyshare.com/v/70399716/file.html - virus total
For opening i prefer Ron's Editor ;)
In line 95-97.
Code:
Name,TID,InfoTID,SWF,HousingSpace,BarrackLevel,LaboratoryLevel,Speed,Hitpoints,TrainingTime,TrainingResource,TrainingCost,UpgradeTimeH,UpgradeResource,UpgradeCost,AttackRange,AttackSpeed,Damage,PreferedTargetDamageMod,DamageRadius,AreaDamageIgnoresWalls,SelfAsAoeCenter,IconSWF,IconExportName,BigPicture,BigPictureSWF,Projectile,PreferedTargetBuilding,PreferedTargetBuildingClass,DeployEffect,AttackEffect,HitEffect,IsFlying,AirTargets,GroundTargets,AttackCount,DieEffect,Animation,UnitOfType,IsJumper,MovementOffsetAmount,MovementOffsetSpeed,TombStone,DieDamage,DieDamageRadius,DieDamageEffect,DieDamageDelay,DisableProduction,SecondaryTroop,IsSecondaryTroop,SecondaryTroopCnt,SecondarySpawnDist,RandomizeSecSpawnDist,PickNewTargetAfterPushback,PushbackSpeed,SummonTroop,SummonTroopCount,SummonCooldown,SummonEffect,SummonLimit,SpawnIdle,StrengthWeight,ChildTroop,ChildTroopCount,SpeedDecreasePerChildTroopLost,ChildTroop0_X,ChildTroop0_Y,ChildTroop1_X,ChildTroop1_Y,ChildTroop2_X,ChildTroop2_Y,AttackMultipleBuildings,IncreasingDamage,DamageLv2,DamageLv3,DamageLv4,Lv2SwitchHits,Lv3SwitchHits,Lv4SwitchHits,AttackSpeedLv2,AttackSpeedLv3,AttackSpeedLv4,AttackEffectLv2,AttackEffectLv3,AttackEffectLv4,TransitionEffectLv2,TransitionEffectLv3,TransitionEffectLv4,HitEffectOffset,TargetedEffectOffset,SecondarySpawnOffset,CustomDefenderIcon,SpecialMovementMod,InvisibilityRadius,HealthReductionPerSecond,AutoMergeDistance,AutoMergeGroupSize,IsUnderground
Prototype_1,TID_GHOST,TID_CHARACTER_INFO_GHOST,sc/characters.cs,10,6,1,420,10000,0,DarkElixir,0,0,DarkElixir,0,1,1000,0,,,,,sc/ui.sc,icon_unit_witch,unit_witch_big,sc/info_witch.sc,,,,Golem Deploy,,,true,true,true,,,Prototype_Ghost,2,false,0,0,DarkTombStone,,,,,true,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1,500,1000,,,
Prototype_2,TID_SWARMLING,TID_CHARACTER_INFO_SWARMLING,sc/characters.cs,1,6,1,500,25,0,DarkElixir,0,0,DarkElixir,0,275,500,20,,,,,sc/ui.sc,icon_unit_gargoyle,unit_flyingF_big,sc/info_minion.sc,gargoyle_projectile,,,Gargoyle Deploy,Gargoyle Attack,Gargoyle Hit,true,true,true,,Gargoyle Die,prototype_bee,2,false,10,100,DarkTombStone,,,,,true,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,-400,-300,,,,,,200,2,
Prototype_3,TID_MOLE,TID_CHARACTER_INFO_MOLE,sc/characters.cs,25,6,1,180,7000,0,DarkElixir,0,0,DarkElixir,0,1,1000,300,,,,,sc/ui.sc,icon_unit_boarRider5,unit_boarRider_big,sc/info_hogrider.sc,,Town Hall,,BoarRider Deploy,BoarRider Attack,BoarRider Hit,false,false,true,,BoarRider Die,BoarRider_lvl3,2,false,0,0,DarkTombStone,,,,,true,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,-400,300,,,,,,,,true
You see, there are three prototypes which will be available in the future updates.
Greetings!