I agree with BBdoc though
Quote:
Originally Posted by
CodyBeee
Too bad this isn't actually a real thing
(BBDoc's post on 1st page) with the barracks boost I went on a loon farming spree, dropped 2 heal spells on a max TH9 and loons and mins flew over those lv10 walls, crushed em, the problem with defense is like this, let me run you through a scenario, if you have full lv11 walls at TH10 and lets say you are up in champs, 3200 border line, and you go on defense, a TH10 with gowipe finds you, (realistically he will still 2 star you with the maxed troops) but let's say he and a few others are intimidated by your walls, they skip, chances are someone will find you with a jump spell, or an air raider, an to them you may as well just have lv1 walls, and they will wreck you the same way they wreck other maxed bases, I really think defenses are more important than walls, because you can work around strong walls, hogs, loons, drags, hounds now make 3 star possible, but you can't work around strong defenses, so if you are a TH9 with full lava walls eg. you are still a trillion times weaker and more exploitable than a TH10 with lv8 walls, because TH10s have stronger defenses and more defenses, similarly if you make your base strong in 1 aspect, like anti hog bases (good example) people obviously won't attack your base disadvantageous to them, so if you have an anti hog base, you won't win defenses against hogs, you just won't be attacked by them, instead you'll be attacked by gowipe and gowiwi and get wrecked like that, basically if your walls are strong, people will typically use strategies where strong walls don't help you much, that's mostly war and low trophy ranges though, above 3400 I think it will help a lot because people won't be picky about what they attack, but if you are that high up chances are you are gonna get smashed any way because offense is stronger than defense