reinvent the healer "idea to bring her back into high lvl play"
I propose that healers be brought to lvl 5 with one special ability. Its simple ... when they are destroyed they drop a radius of heal equivalent to a heal spell. I dont know about everyone else but I personally miss the days when I could use healers effectively. Once you reach a certain lvl of play healers no longer have an effect on game play. Air defense is way to powerful so most abandon them attacking anything over a th 8. I think this would fit well with the recent powering up of giants and could bring the giant healer combo into the big leagues..... everyone that agrees or dont agree please discuss this. If. It has already been brought to the attention of SC let me know. I looked and seen nothing. To SC id like to say this would seem like a minor addition that would have a very big impact on game play.. thanks for reading everyone
(I will edit thread with your ideas thanks for the responses)
Thoughts from thread:
Reduce training times
Reduce cost
Reduce housing space
(My opinion is reducing housing space is a great option. It would allow you to field more healers hence they will have a greater effect)
Increase the range of healers
Increase in lvl with hit points sufficient to survive air mines
Allow healers to heal two groups at once if in range