Plus this req is something from BB, cannot upgrade headquarters until you hit a certain lvl, so to keep the two games different this would be better.
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I really can't. This info is already obvious just looking at one's base. And a committed rusher is going to blow right by a list just like they blew by it on their base. They know they have stuff to do, they just don't care. And I disagree that rushed town halls are in any way a problem that needs solving.
Let them rush:D easier loot for me!!!!
Wasn't suggesting it would totally solve the issue. :p But it would help, at least for those newbies that don't know any better. My idea won't block people wanting to Town Hall Rush. It could if made so you need to have X amount upgraded before hand, (like what BlahBlah161616 mentioned) but that wasn't the original idea.
Also it isn't too obvious as to what needs leveling up, at least in higher levels when most things are getting maxxed, or you intend to upgrade one thing, but forget and start another. Would help plan when to start that next Town Hall Upgrade when you can see, in one spot, what is left. You can time what's left to still give builders things to do before being maxed out and before the upgrade TH finishes.
If someone is losing horribly in Coc, let them gem. This isn't boom beach.
This is for the sake of a fun game. It is not uncommon to have 'safety bumpers' on hazardous parts of the game. If it is fun, or know they can have fun after making a mistake, they will have reason to gem things, rather than just leave and call the game ♥♥♥♥. (yes, if they are calling the game ♥♥♥♥, they are being.. huh.. stupid, to put it simply. But SC would still be out income regardless.)
The base rushers are doing that because they see getting that higher TH as how to make it a fun game for themselves. Granted this might not be the best strategy. But if they are happy then that's great.
I rushed my first base (my second I maxed every detail before moving up) and got into all kinds of trouble. Got beat up like crazy (and became a very educated clasher via those beatings) Then I worked to get out of trouble. And all of that has been a riot. it has been a very fun experience. Also playing at the level I do now with all of that education beaten into me is fun too. In fact both bases have been fun the way I have grown them. I would not take one over the other.
So I still say this is not a problem, not something that needs solving.
If there weren't weaker rushed bases to hit I wouldn't bother with this game. It's fun to use barch to smash someone for 200k of each resource. Having to use a large army is monotonous and boring. Using barch to get loot is exciting, challenging and trains fast enough to be considered something to do with my free time.
My idea isn't going to make people not rush. I feel very little guilt when people are properly warned. If you rush after all that, then the game warned you :cool: . Not saying you can't have fun while doing what you did. Actually I think it is entirely possible to screw up badly, try to recover, and still have fun. That's one reason why I wouldn't suggest it does block rushing, only warn about it. Gives more options, and the option to want to see why there is a warning.