Originally Posted by
SirMichi
Great idea!
And also it should be beneficial in offense as well as defensive.
I think best would be to then increase the hero's level cap or maybe add the abilities at level 10-20-30.
Maybe make it choice off what ability to unlock. Costing dark elixer.
For barbarian king:
Battle shout
increases damage to barbarians in its range. Maybe some cool animation added on barbarians that benefit. This effect last for x ammount of seconds and can be activated upon touching the barbarian king on the field. Also Might make some x amount of tier one units in its range flee .
Slash
This does splash damage and is effective against packs of tier 1 troops.
Protect
Makes you able to pick a structure in your base it should protect it will then guard that area and doesn't patrol.
On offense you assign it to any deployed unit on the field. It will shield a portion of the damage that unit will receive for a x amount of seconds
For archer queen:
Accuracy
Archers in range gain increased accuracy for a x amount of seconds resulting in higher damage output for its duration.
Arrow rain
Can be activated at a targeted area doing base damage as splash damage in affected area.
Eagle eye
Tier one troops worst nightmare as she has a increase range detecting tier one troops.