Raw Materials Drill and Refinery
This multi-function 'drill' allows a user to set as active from a list/toggle which raw resources to 'drill' for: iron, water, coal, sunlight...
The refinery converts each raw into a usable fine material. Multiple raw can be simultaneously stored, thus giving the user power to craft fine materials from a combination of raw resouces.
Fine materials can be further refined at higher Refinery levels: iron to steel, coal to diamond, sunlight to electricity, water to hydrogen.
These refined materials can be combined, not only with each other, but with other supply...gold, elixir, DE, and of course gems!
Final output is to either apply these refined materials to your base or troops or convert them into standard supply.
Ex 1.
200 iron and 50 water will yield 25k gold. conversion time is 4 hours.
Ex 2.
6 sunlight and 250 water yields 1 instant heal for a barb king or queen max level 15
Ex 3.
1000 iron converted into 100 steel.
5000 coal into 5 diamonds.
100 steel, 5 diamonds, and 25 gems upgrades archer troop range and attack power by 50% for 24 hours. Can be stacked up to 3 times and training time and elixir cost go up accordingly.
The overarching goal (no pun intended) is to develop dynamic boosts and permanent upgrades across an account.
Heck, this drill might even get resource rot if not used or roi goes down if you don't switch what you're drilling for often enough!
And of course you can steal raw resources from an opponenets drill and the finely crafted items from the refinery. (And in Clan war winnings...)
But maybe most intriguing is that a user's refinery and drill could become more efficient at their job the longer it is untouched, leaving one to strategically place these items under a protective scrutiny of defences. Or buy a shield...
Thoughts?
If you would name raw resources and refined materials and their finer material upgrades, please include and consider time/cost for each element to procure ( ex sunlight can only be captured from 8am to 8pm local and 1 sunlight is captured per hour. 10 units can be converted into 1 ball of light. This is compatible with 1000 water for 'x' and/or 50 gems for 'y').
I think if we can hammer out 5 or 6 raw and a few upgrades (either 1 or 2 degrees) for each, then the use cases are just relatively limitless and can continually be added throughout the life of CoC w/o bulking of buildings.