Wars are based on Defense and troop levels for the entire clan on an average... Not on the persons ability to obtain stars.
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Wars are based on Defense and troop levels for the entire clan on an average... Not on the persons ability to obtain stars.
I would like to see more balancing on the war matching. 3/4 of the time it is ok, then it flips to us OP or them OP.
For instance. Current war 35 vs 35
us - 11 TH9 Them - 19 TH9
21 TH8 16 TH8
3 TH7
I'm not sure what system they used...but they are slightly OP.. our top 10 are evenly matched and that is as far as it goes. We are going to give it the ol' college try and I am sure we will hang with them. Mainly war experience on the TH9 and TH8 levels. We have TH8's that can easily two star TH9's........but I like your system.. include some sort of new war matching system. That is what is what my major gripe is...
Keep the ideas and criticism coming!
I agree with all the ideas here except the little boost on loot when you lose the war. Being in a clan means you're a team, you do not act as an individual. So, if you want the loot, you have got to win it.
As far as the loot for the losing clan they should get like 30% of what they would of gotten had they won i think anything more then that it takes the want to win away people will be like well idc if we win cuz i will still get a ton of loot, also the winning clan should get like so many trophies added to their clan trophy score like how ever many stars they get as a clan the clan receives that many trophies or even start a "war trophies" section for clans something to spice it up some
Hmm true. I did consider the fact that people might war just for losing, but it would also depend on the score difference with the other clan.
trophies is based on the total number of trophies in a clan and "War trophies"basically would be something like war wins.