https://www.youtube.com/watch?v=ZRcHth4_NjQ
With this, I have officially proved you wrong.
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https://www.youtube.com/watch?v=ZRcHth4_NjQ
With this, I have officially proved you wrong.
I use it to 2 star almost maxed th10s... with 4 to 5 golems on double multi fernos I use jump rage and lightning, no freeze. Super tanky for mid th10 attackers with low level heroes
I do the same. It is more reliable than Lavaloon with my level 20 heroes and my skill level. Reliably puts up 2 stars in the clan war almost every time, even against max defense Th10 set to multi. 2200 De or whatever is a drop in the bucket. You will gain most of it back with the win. And who wars for profit anyways?
But to answer earlier questions. You bring 5 golems to soak up the 5 beams of the multi inferno. That way you do not need to bring freeze spells to freeze the inferno towers. This opens up some options with your spells. I personally bring 2 jump, 2 rage, and 1 heal. I deal with the clan castle in battle instead of pulling. The 2 jumps usually can bring you to the core effectively on most bases. The 5 golems tank the infernos and the xbows and anything else while the wizards, witches, and heroes can go unscathed long enough to bring down the th and get the 50%.