Just done 2 war hits and both jump spells worked perfectly... cc was lured and killed, side buildings clear, skeleton traps weren't in the area... troops walked straight into jump spell and core.
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Just done 2 war hits and both jump spells worked perfectly... cc was lured and killed, side buildings clear, skeleton traps weren't in the area... troops walked straight into jump spell and core.
My attack:
http://www.youtube.com/watch?v=_dVvxL30NhU
Barbarian King is trying to break the wall, pekkas are using jump spell.
Watched my Queen stand and blast a lv11 wall. That had a jump sitting on it. As in blasted the hole right where the jump was.
7000 damage wasted.
I have notice this too. Seems like a minor bug had made it more likely that troops go for other buildings.
Watch this pls.
http://youtu.be/r98J412K5UU
Especially after 02:05... Golems did not finish wall breaking...
The thing with Jump spells and where I see people go wrong is it's not a magnet for troops. All Jump spells do is allow a troop to jump over a wall. So say you drop a jump and want troops to go exactly where the jump is. If there are building to the left and to the right of the jump the troops will target those first because those are closer than one tucked behind a wall. It all has to do with the targeting system of the AI. It's why Pekka's and Heroes walk around a base instead of going inside if you don't clear outer buildings before dropping them. You have to create a sweep of attacking troops to clear the side so they use the Jump spell.
Watch my attack where the troops go into the Jump only after everything else is cleared first:
https://www.youtube.com/watch?v=jxUUQQRo1fE&list=UUUTVJxK2igZS0FmksPWQnPg