I haven't read anything except the title but why is everyone in this thread posting ridiculously long posts?
I can't be bothered to read it all..
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I haven't read anything except the title but why is everyone in this thread posting ridiculously long posts?
I can't be bothered to read it all..
Here is the solution.
Re-introduce elixir for walls for lvl 7+, but place a restriction on it. In order to use elixir for wall upgrades, you must maintain the minimum elixir levels in storages which provides the storage loot cap for raiders at their TH lvl, PLUS the amount for which the wall upgrade costs.
If you agree/disagree to the extent that you want to know why it should be done, then read the follow-up posts that explain the reasoning. The reason I'm not posting a two-liner with "BRIGN WALLS LVL 8 BACK I CAN'T USE ELIXIR" is b/c that is a terrible argument and Supercell actually used that logic in doing this in the first place, which had horrible ramifications.
Why would i left my builder free when i can nonstop make them maxxing my base faster?
the idea is make as many wall per day and nonstop building until max
thats how u should play
and seriously elixir hard? Never had this problem when elix even on lv7 wall
i will agree to lv 1 with elix even
why bcoz i am simply farming that mean dead base with base case closed and dead base always have equal elix/gold
your problem maybe bcoz u thing core attack too much
i know sometimes find a dead base need 200k/300k gold but its a rare case mostly with just 50k under
note
i will agree with anything that not make my wall proggress slower
I think that you should be able to upgrade the wall if you have more than 1 mil elixir available.
Requiring elixir to go above 2 million makes the level 7/8 walls more expensive than level 9 walls in essence.
That is, I believe that resource value increases exponentially (ex. 2 million elixir is worth 10x 500k elixir)
I think this may be part of the problem. First off you can't really tell people how they should or should not play this game. There are many different styles and strategies none being wrong nor write its just how they want to play the game and have fun.
Second, yes most people want to level up fairly quickly and get better bases faster, but that's not how this game is built. The higher players (except for gemmers) are rewarded with their good defenses and troops because of the time and effort they put in the game.
TH 7 and 8 are already very easy. Implementing something into a game to make it easier and faster for you to get through a very short temporary part of the game to get to the more permanent stage of the game where what you implemented destroyed is crazy. I surely don't mind hanging at TH8 for a little bit longer if it means once i progress the game will be better and fun!
I think goobers idea is a great compromise. It helps out everyone without hurting anyone.
If youre still looking for the flaws:
You assume that the change was due to th8s not having enough elixir, but you haven't considered that maybe th8s simply don't need it (If you compare the resources needed to th9 for example, its about 10x the cost for walls), also maybe th8s had been upgrading their walls too easily. The elixir walls were meant to balance the expensive walls at the higher ths, but skulls simply do not need to be balanced and were making the grind too easy at th8 and below.
Another thing you don't consider is that people can upgrade a wall and the do an elixir upgrade to spend the rest of their elixir, subverting this 'solution' altogether.
And to say it again, it would make upgrading walls too tedious for th9+, and also its a stupid gimmick that takes away from the simplicity of having resources and spending them on upgrades when you have enough.
or just keep it with gold, likes its been for all of clash. People were find with it until they added elixir and took it away.
This game is going downhill. Only ment for players who spend money on it.