Archer Tower Revision in Latest Update Results in Opposite of Desired Effect
The latest update caused the archer tower to shoot twice as fast, but with half as much damage each shot. The update stated that the revision was done in order to "better take down weak hordes" (i.e., to increase the effectiveness of the archer tower in killing massed barbarians, archers, goblins, or minions).
However, the update has actually resulted in making arch towers WORSE at killing massed weak hordes. Take archers for example. A level 10 archer tower before the update would kill a lvl 5 or 6 archer in 1 hit, and would shoot one shot per second, resulting in a kill rate of 1 archer per second. The same archer tower after the update will now kill the same archer in 2 hits, and will shoot one shot every 0.5 seconds, resulting in a theoretical kill rate of 1 archer per second--identical to the pre-update kill rate. No improvement there. But that’s not even the worst part: in actual game play the kill rate is EVEN worse than the theoretical kill rate, because the archer tower always fires a third shot at the already-dead archer! This means that in actual fact it is taking 3 shots per archer, so the real kill rate in game is 1 archer every 1.5 seconds. So in actuality the revision has made the archer tower less effective against weak hordes.
The same issue arises against other weak troops like barbarians, minions, and goblins, since the archer tower always fires one unnecessary shot at the troop after the troop is already dead.
If Supercell really wants to make the archer tower better against weak hordes, then they need to get rid of this unnecessary last shot fired by the tower.