Cue some expensive troops- and get your donations / level up.
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My fault for assuming you were a TH9. I am very aware of the large initial elixir investment needed to overcome the immediate loot penalty faced when upgrading to TH9. I've done it on two accounts. But TH10 has yet another, larger initial elixir investment as well. So goes the way of these types of progression games, right? This won't help the problems TH10s face, which is why I'm pointing out that the elixir for walls system needs to be fixed entirely, not just chopped from one end until it only breaks the economy for a smaller subset of players. But you made it clear that you understand this problem as well.
Looking back, I also saw he didn't provide that minimal loot suggestion. With all these constant elixir threads I must have gotten my OPs mixed up with someone else who said a similar thing, regarding having 1M or 2M in storages first. My bad, I apologize. Yes, this particular person's view is very short-sighted, but it doesn't negate the fact that this update is still broken for a different reason entirely.
Players who make it to TH9/10 and don't immediately quit (like unaware gemmers, or poorly-planned rushers) end up being the most active types of players. It's not just b/c the more dedicated reach that point, although that is a reason. It's b/c it's required that you become more active in order to hit these upgrades that need session raiding, smart resource management, and understanding leagues where you will/won't be at risk to lose lots in resources. TH9s w/o skull walls will quickly adapt and upgrade a few to skull using gold, then be able to dump no longer needed elixir into those walls. This is so easy to get around.
That's why it was so painfully predictable that this would happen in the first place with the initial update. This directly changed things for TH7/8/9s, but only TH9s to the extent of raiding TH8s. This is b/c SC slapped a band-aid fix that would directly impact those players. How will this change benefit TH10s at all, let alone "greatly?" The update did absolutely nothing that would directly fix the problems that previously TH10/9s, and to a smaller extent TH8s faced.
Yes, in the very very long-run of things, a larger chunk of players will be working on their zap walls, requiring them to hold a raidable amount of loot, if even for just a sliver of time before accumulating enough to dump it. Maybe they log off with a large amount in storages, maybe they don't. But that is so "down the road, endgame picture, best case scenario" that you shouldn't use it to counter the very real, very immediate effect this will continue to have on the economy.
Marika said elixir walls were only meant for high level walls, presumably to make the grind easier and at the same time make elixir useful again for the higher ths who have to spend several months at th9 and the rest of their coc life at th10. lvl 8 walls are too cheap and don't need to be balanced with elixir, furthermore you can be in and out of th8 in under a month.
There is no reason to bring elixir walls to lvl8, and if you want to argue to move it up to lvl10 walls or remove it completely you will have to come up with a better argument, one that overweighs all the potential benefits of elixir walls at high lvls.
There is no reason to bring elixir for walls to lvl 8 just like there is no reason to bring elixir for walls at lvl 9,10, or even 11 for that matter. I will give you the one and only argument I need to tell you why it outweighs the only (not "all") potential benefit of elixir walls at high levels: the past 3 months' economy with this update in place.
Reason for removing it entirely: There were no detrimental effects on the economy that this had before elixir for walls became a thing. Stop using the same logic to refute the arguements for why TH8s want it back while trying to argue your reason for it being allowed for you. "They don't need the elixir at that level for walls while I do." No, you don't either. Does it cost considerably more for the TH9/10 walls? Absolutely. Over 10 fold collectively vs the previous 8 levels, if I'm not mistaken. But that doesn't mean you should be able to use elixir for it,while TH7/8s can't b/c somehow they broke the economy with the way it was, but not the TH9s and TH10s. "Oh no, they'll use this feature responsibly." What a load of bull.
And if they made it only for lvl 11 walls we would see the same arguments being made by TH9s on here, b/c they got a taste and despite what it did to the economy, they would want it back.
I already presented the best way to handle this, which would allow it again for lvls 7-11. You thought it was "ridiculous" b/c it required that if you so chose to use elixir instead of gold to do your very endgame wall piece upgrades, you'd need to cap your elixir storage at 8M first. Although it was never ridiculous to not allow elixir to be used on walls in the first place as of 3 months ago, and the proposal I made is certainly less ridiculous than that.
You know what, you're the one who's ridiculous for hating it purely b/c it wouldn't benefit you in the same uncompromising way that the TH8s are complaining about. You're no better than them. And at least they're actually children who simply don't understand the effects it had on the overall economy. You're just choosing to act like a child and be selfish.
U know how u made it lvl 9+ walls could be upgraded with elixer, i think it should be lvl 8+ cause thats when walls start to become overpriced. A lot of lpayers stop playing because they get bored upgrading walls. Make it easy.
thanks plz consider,
Sam
Walls were never supposed to be easy as you can tell from the only recent update to up them with Elixir. That being said, the elixir drought these past two months have been because of, in part, the elixir wall update at l6+walls. By pushing it back to lvl9+ walls, elixir will slowly make its way back into the economy for everyone, especially at the higher levels
better with a cleaner number
The problem is simple overflowing resources that go wasted
dont make ♥♥ reason like this and that(example donate more expensive army etc)
fix this and your idea is welcome
its not about back to old system or something
elixir should be usefull at least even with gold
i know higher th need more elix but the old system make elix to much and like garbage
note i am a th9
and new upgraded one and dont feel about that need of elix almost overflow i say just first week is hard (20 mil elix and 30mil gold)
maybe those who have hard time simply just low on throphy n dont patient with nexting
dont need yourword about not make lv9 and high without elix