BIG spell factory issues that need correcting
It seems to me that the spell factory gets ignored by SC and needs some small tweaks to keep it up to date with the rest of the game.
First, I would like to say a typical trophy pushing army at TH 10 takes anywhere from 1-2hr to make depending on the composition. Also, our heroes have had their sleep time adjusted to fit within that same 1-2hr window. If your seriously pushing trophies you need all your spells to be ready. So why do making 5 spells take almost 4 hours? It would make sense to adjust the spell creation time down to match our troops and heroes. Maybe cut the time in half? That way all three aspects of your attack are ready at the same time.
Second, if we can delete a spell that’s being made and get resources back just like a troop in a barracks then why in the world cant we delete a finished spell and get no resources back? Why do we still have to manually drop a spell on a goblin level in order to free up a spot? And why can’t we go to battle with just spells? Having to wait for troops to finish so you can attack a goblin level so you can drop one spell to free up a spot to make your desired spell combo seems stupid.
Third, our spell factory should be able to be pre-loaded like a barracks. If we train an army before we attack and are away from our village for 30 minutes then that army will be 30 minutes closer to finishing when we return. Heroes also begin resting while searching for an attack. There is no reason why spells shouldn’t function the same way.
SC should really look into updating the spell factory. A pre-trained army or hero with reduced sleep time is no help for trophy pushers if our spells are still cooking for 2 more hours.