New Spell Idea: Immunity Spell
Basic Idea: Does nothing, but after the troops reach a certain health level, it will prevent troops from dying
Name of Spell: Immunity Spell
Training Cost: 25 000 elixir
Targets: Troops
Effect Type: Immune from death
Training Time: 35 minutes
Ring Duration: 2 secs
After Effect Duration: 15 secs
Health Level Before Spell takes place: 5%
Description: You think this spell gives you immunity from damage? No. It gives you immunity from death. Make sure you put it on top as it has low ring duration!
Research/Spell Level:
Level 1: ^
Level 2: Health Level~ : 10%
Ring Duration: 3 secs
After Effect Duration : 16 secs
Level 3: just add 5% to health, 1 sec for the durations
Lab Level: 3
Notes:
What does it mean by after effect duration?
It means that the troops will still be affected by the spell even when the ring has fade away.
What if a troop affected by the spell gets hit by a 1 hit KO blow(ex. Archer and mortar)?
The troop will stay in the health level when the spell be active (5%, 10%, and 15%)