Originally Posted by
bouges
Loot is whatever, the time nexting is whatever, but imo, the "fall" of clash is on the gameplay of troop AI. Imo, there are several flaws that I *think Super Cell has purposely implemented to make the game more "challenging".
1. Wall breakers.... they really really do not want to go to the core. For a strategy game this is a HUGE issue and disappointment because they were not so bad not that long ago. When updates causes the game to play worse, I personally find that discouraging.
2. Killing heroes... for the most part, dropping troops near a hero will cause them to attack the hero. But again, to make the game more "challenging" archers, as an example, will kill a nearby building first. This is not a problem if it were not for a giant inconsistency; when the hero is out towards the end of it's range, nearby archers will stop killing a building to chase after the hero. So why is it that when archers are placed near a hero, even more inside the range will archers not attack the hero, but will attack the hero as it goes back towards it's home?
3. Circle the drain... Troops will go further outside around the base than straight into the core. That takes away from strategy or makes the game strategy be kill everything on the outside before going to the middle?? Idk, to me that is just poor game mechanics, you should be more easily able to cleave a path to the core of a base rather than basically being forced to work circling the base while the inner deffenses shred troops. And creating a path to attack used to be more possible.
I do think clash is a great game, but imo, it has lately been taking steps backwards that I find disappointing and discouraging and not fun at all. And YES, I do want the advantage to be on the offensive side. I want the troops that I have spent hours and days upgrading to do better and be smarter.