Originally Posted by
TheWompyOverlord
Recently I've noticed a trend of anti-barch additions to the game through updates (ex. The fourth mortar or increased archer tower fire rate). Now, as a barcher of course I'm going to be upset at this but that isn't really the purpose of this thread. In my opinion the downfall of barching will mark the beginning of the downfall of clash.
Now, the assumed intentions of these anti-barch additions are to cut down on barching in high to mid champions league. This forces players to use stronger armies which require, in theory, a bit more planning and strategy (as well as a bit more boosting $). Knocking barch in the highest levels of the game will also trickle down to farming ranges, namely c3-m2, where many players use barch as well to farm. If barch becomes too difficult or unusable in farming ranges then players will be forced to use giant/wiz or balloonion based army compositions which take longer and are more costly to train.
This normally would not be an issue except for the fact that the raids currently available will not profit enough to truly do any real work on the more expensive th9 and th10 upgrades. With barch i can raid every 20 min and take 70k from a player who hasent logged in for a few hours collectors. Adding on the bonus this brings home 170k gold and elixir which is decent enough. Multiply that by 20+ times a day and that's a steady income. Once you start raiding with the longer training and more costly armies, however, there comes some issues. 170k for a 30-60 minute army just isnt enough to make much more than 1 million of each resource a day. Considering the lack of big loot raids around, 170k would most likely be the norm for somebody who doesn't want to search 100+ times. Even raiding bases with 400k in their storages would require spells and maybe heroes depending on base strength which costs more and takes up more time (with no guarentee you'll loot all 400k). Bottom line, the stronger farming armies aren't as sustainable as barch.
For players who are trying to max out their base, this can be extremely frustrating as the upgrade cost on structures, heroes, and walls can get to be insane at the income amounts mentioned above. Maxing a base barching inactives takes long enough, but subjected to the tedious farming methods such as giant/wiz, drag, or balloonion armies would take even longer. A prospect which I dont find myself up to doing.
So, we must ask ourselves this question, is it worth it to try to max out a base without barch? Is the game truly "beatable" for players who don't want to spend a fortune, without barch? To me, the answer is no. As dies barch, so dies Clash of Clans!
NOTE: I am not saying that barch is dead, far from it actually. This isn't an argument as to whether it is still useable or not but instead as to whether a base is maxable for farmers without it!