Did anyone else realize this?
First off I'd like to state I know there are probably tons of threads discussing the update and I looked but didn't find one that paid attention to net increase in the game. Net increase for what you ask? Let me explain.
So at first I was kinda not excited for the update being th9, I'm kinda in the dead zone. My walls are all skulls and lvl 9s so i'm not effected by the whole wall thing, and th9 got no new toys so I was like meh... doesn't change my clashing experience.
So i'm sitting there and deciding what to upgrade next. I look at the collectors and see they only produce an extra 500 at lvl 12 so of course I was in no rush to upgrade them because in all they only produce an extra 12,000 an hour. That's gold and elixir together so 6,000 each.
Then it hit me...
MILLIONS OF PEOPLE EVERY WHERE PLAY THIS GAME.
Now I couldn't find data on how many ACTIVE accounts there are in clash but considering the 100million people on Android who've downloaded this game and the other millions on apple its save to say there is a good couple million active.
Still being a cautious person I never like to over estimate so i took a number of people that I KNOW are playing this game.
We know at least 1 million people are playing based of the sheer number of downloads on this game and the revenue super cell brings in everyday.
Finally getting to the point LOL.
Take 12,000 (The hourly net increase for gold and lix for the new pumps and mines). Multiply it by 1 mil because that's the group of people I'm using as an example. I look something like this...
12,000 x 1,000,000= 12,000,000,000 A hour in the economy. That's only for the million people as well. Remember there are many more playing. Some are not th8 and up but still, one day they may be.
Now we know more than a million people play a day so do you think this will change things. Honestly i do. I don't care about inactive bases lol. I use a giant valk army to farm so im fine with crushing stores with more in them.
Opinions, even mean ones, are welcome.
:cool::cool: