yet another post about zapping
so zapping isn't covered in the sticky under ruled-out ideas, or i missed it. please reply with what category i can find it under. i've looked a few times now, and you know what i found was that "teslas absorb lightning" is under ideas that are possible and not ruled out.
i support this new feature. teslas are already in the game and hidden. this could make for some good strategy.
if someone wanted to zap your de or your air defense or mortar or whatever, they still could. but if there was a 2x2 space next to their target, they might fail. the space may or may not contain a tesla and they would have some risk involved.
also the tesla shouldn't absorb all the lightning, just enough to prevent anything from being outright destroyed by lightning. a defense tower would be significantly weakened and could be destroyed more easily by troops in battle, but not totally destroyed.
and that brings the real problem with the lightning spell. it shouldn't be able to totally destroy something risk-free.
nothing else in this game functions that way. all other spells have temporary effects, but a tower destroyed by lightning is a done deal.
so the hidden tesla is the solution. if there actually is one by your target, you will fail to destroy it. but it could be a bluff, just an empty space. now there is risk, but still a chance of success if you decide to go for it.
the tesla would pop up immediately when the spell was dropped and beat it to the punch. the tesla could or could not take damage, depends on how the game balance would be affected overall. you could do either.
i know the whole "lower townhalls need a chance" rebuttal, but these same lower townhalls are vulnerable too. i you want to make it easier for them to get de, make it easier for them to keep it too. th 7 has a de drill now, so that rebuttal is moot now, no?
and as for dragon defense, this proposal doesn't eliminate the usefulness of the lightning spell. it just potentially keeps it from taking out 50% of your defense against dragons right at the start of the battle. having a badly damaged air defense gives you a better shot at successfully defending, but it won't last long under direct attack.
the battle is more even now and could go either way.
and the dragons don't matter at th9 and th10 rebuttal is beside the point. if you are not th9 or 10 dragons are way op and th7 vs. th7 is the most unbalanced aspect of this game for me so far. i'm not going to rush to th9 under anyone's suggestion anyway.