Perhaps make it so healers are 50% effective when healing burning targets, instead of 0%. It would be a nice new strategy, and it complements the lv7 giants that are coming out soon.
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Perhaps make it so healers are 50% effective when healing burning targets, instead of 0%. It would be a nice new strategy, and it complements the lv7 giants that are coming out soon.
Oh, I see. I don't know how I feel about this, the heal block was added to give Inferno towers more power, although Healers see no love in TH10. I think I'm gonna side with Infernos. If we give Healers power, people are gonna complain that heal spells don't work, and I do like the heal block feature. Those are just my 2c though
To me, the problem with healers at TH10 is their somewhat pitiful HP. An HP buff would be helpful for TH10, but it might make them overpowered against TH9. Even if Healers healed double for burning troops, I don't think they'd get use because of their frailty and camp space requirements