How Level 12 Pumps DO NOT have a big effect on the economy of Clash.
I am just going to ramble off how i feel about these new leveled pumps.
1) Many people say this is going to decrease "nexting".
2) Adding a new level mine/pump isn't going to increase the number of inactive bases, or the loot in inactive bases... if the person is inactive, they aren't going to upgrade their pumps.
3) Don't get me wrong, i like the idea of more loot production per hour, just i don't feel like it is going to have an effect on the attacking side.
4) However, there is one way that this may be beneficial to raiding:
If the next level pump gets a crazy bump to like 6,000 an hour, then a person will actually not have to be inactive to get a solid raid. <---- This 99% won't happen. But if it follows the previous levels, it would be 3,500... only producing an extra 12,000 resources per day per collector.
5) Problem is many people including the and 9 don't even have level 11 pumps yet.
6) Loot is going to be dead as #$^& the week when everyone is upgrading to level 12.
To sum up, I don't feel like an extra 12,000 resources per day per collector given to ACTIVE people will boost the economy of clash of clans, because THEY ARE ACTIVE AND GOING TO SPEND IT!!!!
What are your thoughts? Again, i like that we are getting a new level mine, but is it really going to help the resources per raid?