Ideas that have piled up over time
The Incinerator(revised from last thread, more detailed)
Basically the idea to this troop is a troop that acts like an inferno tower. It has low health and brings damage.
Stats:
Health: 100 health(+40 each lvl)
Damage: 20(increases at twice the rate of an inferno tower) up to 700(increases by 5 each LVL)
Housing Space: 40
Cost: 500 DE(+50 per lvl)
Training time: 1 hour
Targets: ground and air, can shoot over walls.
Type: Single Target
Favorite Target: none
Movement Speed: 8
Ability: When died it explodes, not like the golem...this is a huge explosion that covers a 10 spacs radius, dealing 500 damage to anything hit by the firey inferno.
Appearance: Looks like a firey PEKKA. However it's weak due to that its made of DE powered flames.
Statement about it(comment at bottom): Fueled by dark elixir like the Inferno Tower, the Incinerator enjoys burning stuff, it destroys anything in its path. But be careful, they are weak in this form.
The Ice Tower.
This cold icy building will not freeze your enemy, but slow them.
When this tower detects troops in will send out a blast of icy air. This will make an expanding ring, which dissipates at the end of the range. This power turns the troop blue(from the cold)This tower will slow troops to 1/4 of their normal movement speed. The fire, lightning, and fire-lightning combo(?) of a wizard will dissipate under this freeze. The Incinerator will also start losing health at a rate of 4 health a second. While under the Ice tower the incinerators explosion is limited to 2 tiles in radius. The building will only send the wave every 20 seconds, 10 seconds after the effect wears off. In addition the cold slowely dissipates once 5 seconds passes, the troops return back to normal slowely. The Wizards effect is weakened during this time.
Light Elixir; Part One: The Idea of It
So basically, like dark elixir, this is another form of elixir(I know amazing). You use it on troops for example, some of the rules out ones might be gotten with this extremely rare substance. Or even lighter versions of the current troops, or the basic opposite of the DE troops. Some ideas I have for that
Minion will become, Light Minion: this minion will tank damage, but bring less.
Hog rider will become, Human Rider, The hog will ride the human into battle moving at a blazing 5 movement speed. The human cannot jump walls. But it does get really mad at the hog and takes its anger out on the buildings. Basically, it moves slow but when it gets near a building it gets mad at the hog and they crash through the building several times killing it.
Valkyrie will become: Maniac, not much of an opposite, but this guy runs around with a sword randomly. He changes direction randomly and hopefully he goes the right way. If he touches something it will basically die quickly. But the chances of him hitting are low...he might damage that forest off the the corners.
Golem will become: Mountain: this lazy creature moves as fast as a golem, then decides to rest for 5 secounds by sitting on a building. This crushes the building.
Witch becomes: warlock. This thing cannot summon. But can call apon the power of the sun to wreck havoc in an area, does splash damage.
Lava Hound becocomes: Ice Mage...runs around freezing stuff, doesn't do much else.
Light Elixir part two: getting the light elixir
The storage: sits in a steel box with glass on top to let sunlight in.
the collector: looks like a barrel, has glass on top, generates slowely, way slower than DE. As it collects the light from the sun and purifies it into pure light elixir.
I searched and found nothing...
Quote:
Originally Posted by
LukeNQ
I'll keep my response short. I don't ever want another resource. EVER.
the freeze/slow tower isn't a bad idea. But pretty sure it's been suggested before.
However, you may not want another resource but maybe some of us do...