Hello
I'm just curious what the cost of the lvl7&lvl 12 upgrades are...
Will the lvl 12 produce somehwere around 5000 an hour ?
#OnTheVerge4TheMerge?
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Hello
I'm just curious what the cost of the lvl7&lvl 12 upgrades are...
Will the lvl 12 produce somehwere around 5000 an hour ?
#OnTheVerge4TheMerge?
If it follows the same trend, level 12 collectors will probably produce 3500/hr.
Lol 5000 an hour.....
I want to know their new max capacity :) Imagine raiding full collectors at 300K in each?
Man the loot is going to be sooooo bad once this update comes out and everyone upgrades their collectors and mines lol, but after a while it will get really good.
If they do 5000 an hour that's 840k a day for TH10 vs the 504k a day(24hrs) it is now so 5k per hour might be realistic. But think they maybe should have done 2 lvls of collector updates lvl12 for th 8/9 and lvl13 for th10.
Also I wonder what/if it will change lower lvl collector output and storage if that increases lower lvl ones that would also help boost the economy.
Most bases I see don't even have level 11 collectors so I don't think this will have a huge impact for awhile.
Lvl 7 giant around 7 to 7.5 million, lvl 12 collectors somewhere between 3500 to 4000. But definitely not 5000 lol
I actually find a ton. You just have to find the right range, because some areas are overfarmed and the abandoned bases are taken quickly.
I am in gold 1 around 1800 trophies and I have been finding abandoned bases within 5 or so minutes of searching, each with like 200K loot. I consistently find 3 or 4 of these bases a day (I only raid like 4 or 5 times a day anyway)
It also takes a little luck :p
I wouldn't be surprised if level 12 collectors only produce 3,500 per hour. I think that would be a pretty pathetic increase though, since they will likely be a 5 day upgrade. I think 4,000 or 5,000 an hour would actually be very reasonable.
Whats really key here is the time required.. If they dont reduce the time for collector upgrades I will not be getting lvl12 personally.
With that being said, Im th8 with level six collectors, but I raid enough I have never needed them and the benefit is not worth the downtime to upgrade them... Either way though, people like myself will still benefit from them:cool:
4k is realistic as 10-11 was 2500 to 3000 so a bigger than 500 jump would be standard maybe 3800-3900 but hope they do 4K +
and you guys that dont upgrade you mines and pumps are idiots you do realize thats 432K EACH gold/elix a day(24hrs) for FREE no raiding needed.
thats 3 mil a week you are missing out on with your low lvl mines/pumps .
I'm curious too. But I wait to see the real stat and not speculate about it. It's not that long to wait.
lol, I'm th10 and still have 3 level 10 elixer collectors. 2 are upgrading and 1 is waiting for a builder to free up. I'll upgrade to 12 whenever I have a free builder and don't have a "bigger" upgrade to use them on.
As for the giant, because there was such a BIG increase in talent from lvl 5 to lvl 6, I don't expect a big performance bump in the lvl 7 troop. However, I do expect the cost in the barracks to go WAY up. Sort of like they did on the lvl 6 and lvl 7 archers. We will see soon!
This is my favorite aspect coming out of the new update. Having higher level collectors make it easier to find solid raids. Also, collecting a little more loot while offline would never hurt right? :)
I don't understand why so many people don't realize why collectors should be the first thing upgraded at every level. There is no more important priority for your elixer upgrades.
Also on lv 12 collectors, making a point to max them ASAP means you benefit even more whenever SuperCell decide to put on a 1 gem boost occasion as well. :)
LOL I hope it's 5000 per hour! more loot! more resources for everyone!! wooohoo
It's a token upgrade - mostly a distraction. 3500.
And how often do you see an honest-to-god full, max-level collector raid? That isn't a TH9 with level 7 collectors? Of these true max-level collector raids, how much did the last 10 net you? They should be in your attack log right?
You and I both know that the truth is you've probably seen one, maybe two in your life. It really doesn't change anything.
As bases go inactive, they get a big hit, then they get hit constantly when they reach 100k payout. Increasing what inactive mines pay out just increases the frequency that these bases hit that mark - which for the patient farmer is good. But it isn't as you seem to envision it.
LEVEL 6 GIANT TO LEVEL 7 GIANT STATS
DPS:
Level 6: 43
Level 7: 50
Total Increase = +7
Hitpoints:
Level 6: 940
Level 7: 1100
Total Increase = +160
Training Cost:
Level 6: 3000
Level 7: 3500
Total Increase = +500
Cost of Upgrade To Lvl 7 & Time:
7000000 elixir (7 million for those who cant be bothered counting the zeros)
Upgrade takes 14 days in the lab
SOURCE:
Galadon on youtube (clash of clans attacks)
As well as the one and only 'Daddy' on youtube as well
Every collector your builder is working on is a builder that isnt upgrading a defensive tower or spell factory or barracks. Those things help you in all other aspects of the game. Up until I hit TH10 there was no time that I didnt have my builders working on defensive towers. I was never going to waste a day of builder time on collector when I could just find a couple bases to raid and get everything those collectors were going to get me. I also appreciate now having something for my builders to do for those days when I just didnt get enough loot to keep my builders working. Now with that being said if you are a bad farming and have a hard time keeping your builders doing things then by all means do those collectors.
[QUOTE=AAAAAAAAAAAAAAAAAAAAA;3392724]So pop over to your loot log and how much were the last 10?
Ought to be easy, as abundant as they are - right?
I'll wait here.[/QUO
how do I send from an iPad? Tell and you will have it right now :)
That guy(s) who keep saying he got 300k collector base in 5 mins only has 2 possibilities:
1) He is a TH8 or TH7
2) he meant 150k 150k...so it's a 300k combined loots..
That said...other than that, post your Attack Log now and your TH level now...cut the ♥♥♥♥
Yeah heres a photo of the stats hes refering to
http://i62.tinypic.com/2chq6g4.jpg
btw to upload on ipad i screen shot (home and lock button) then upload to tinypic/imgur then use the bb/forum message board code and it uploads
In Daddy video, the giant level 7 is confirmed:
Upgrade: 7mil elixir 14 day. [TH10 only]
HP: 940 [Lv6] to 1100 HP [Lv7].
Damage: not really minding as its more of a Tanker
Cost: 3000 [Lv6] to 3500 [lv7] elixir.
I understand that you feel upgrading is defense is more important, but I think you are still missing the point. I have upgraded/maxed collectors FIRST at every TH level I have been at. Upgrade time for collectors is very short compared to everything else so it would make more sense to upgrade them first and enjoy the extra loot for all those months instead of waiting.
So going from level 6 to level 7 doesn't get as much of a stats increase as going from level 5 to level 6.
For the overall economy it is best for everyone to upgrade their collectors to max level, but for individuals it's absolutely not optimal strategy.
Up until TH8+ the biggest restriction on the game is not resources, it's build time. The primary purpose of gathering resources is to upgrade your buildings after-all. If you have no problem gathering enough resources to upgrade your buildings it doesn't make much sense to waste valuable builder time on collectors.
I'm sitting at mid TH9 with many lvl 10 collectors left and i'm glad for it, they serve a very important purpose for me. Because of a combination of not playing as actively as I used-to and upgrades being so expensive, I have difficulty keeping all five builders active now. The collector upgrades provide a cheap-way to keep my builders busy, I only spend 168k and my builder kept working for the next 4 days giving me time to farm the millions I now need for building and research upgrades.
Upgr time 5d, +500, so 3500 hr.
1-5 increase 200, lvl 6-10 increase 300, so lvl 11-15 will increase 500