Try to barch at master 3. lol.
It ain't that easy. We use lightning spells sometimes to get that 50%. It's challenging to get a star there, especially if you don't have heroes or cc troops.
Remember the elixir wall upgrade? People correctly speculated that it will cause a sharp decrease in elixir which was correct. Besides, one of the point in sneak peaks is the speculate/discuss
There's plenty but there's still a lot less hogging. It's like going from 75% hog attacks in war to 50%. Still big
Yes but 2 AT's can fire 4 times in same period, meaning both can switch to different targets, when target is dead much quicker less overkill...tower 1 killing barb, then switches to different target in range like archer can kills it one shot.
Factor in 7 AT's all able to switch targets in half the time, defenses will be interesting
It's main reason xbows so deadly, because theirs very little overkill on target with it's 0.01s firing speed
Been farming in M3 for a while now, using all arch.
L7 archers wont be affected except by lvl 13 at's. I honestly dont attack many guys with max ats. So it shouldnt be too much of a problem
I think farming/pushing in champs with all archers is looking dodgey as lvl 13 archer towers are ubiquitous and they'll one shot maxed archers. However, with barbs tanking out front I'd expect these envelopment attacks to still be quite functional if maybe a bit less forgiving.
But the increased HP on key structures will make things "interesting" and we'll just have to see the details on that. My wild preliminary guess is that many attacks that squeaked by with 50-53% before might be losses now while anything above that likely gets a star though I can't back that up with any facts.
Supercell always try to have variety of combination of troops, and now, they eliminate barching or full archers, because it is not easy to make 50% in high trophies, now it will be impossible
Looks like barching for the loot bonus in Champs is dead. Shame it was a profitable way to farm.