The update last year that eliminated inactives from queue and all updates following
Were and still are merely failed attempts at compensating for the real problem facing the game's economy which is very few inactives. It makes for an artificial gaming experience knowing that the game's search algorithm discrimnates between how long a player has been inactive before.
And there is no other reasoning behind it other than to eliminate easy farming and encourage gem spending.
A year ago i said this would happen. The amount of threads about loot is disproportionate compared to a year ago. I predicted that. Now im predicting the slow death of this game within the next couple years, only because it turned from a small company to a large one. Ironically they would actually make more money in the long term if they were to stop making it harder for their players to play.
Introduce higher level collectors, larger storage cap, less th penalty, league bonuses, wars, quests, etc. it wont do anything. They wont listen to reason though, they would rather drive their game to an early grave by squeezing out a few dollars than have a successful game.