is the wizard splash damage on defense effect fair?
I'm pretty sure we've all noticed that if a level 5 or so wizard comes out of a cc, and all your giants are in one group, it kills them all with one hit... i'm pretty sure its not a glitch, or bug, as it has happened to me many times, the most recent was really annoying...
i was using my second attack in clan wars (i knew, but had forgotten what they had in their cc's), they had one open spot in the middle, so i spawned an archer, sprung the giant bomb, and placed my giants in it, all 15. three level five wizards, a minion, and a few low-level archers came out, the wizards butchered all my giants with one blast, then i placed a lightning spell, got them to half there health, and then spawned my thirteen level five wizards. (note: the wizards were the same level as mine) and the three wizards from the defenders cc killed my thirteen with one blast as well. i ended up luring the troops out and killing them with archers, but by that time, half of my army was gone, so i lost badly.
What i am trying to say, is that while the splash effect is fine, maybe the power could be decreased, if the splash effect is going to be used, because, logistically, it makes no sense whatsoever, that three level five wiz, at half-health could kill my thirteen, of the same level at full health.
Thanks for your Input!
All the best - Sullysd