What are some good war rules you can Apply to your clan to improve the wars.
Some rules are obviouse and others are not we have a couple and i'm looking to pick up a few.
Thank you.
(Since this is war related i figured i post it here)
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What are some good war rules you can Apply to your clan to improve the wars.
Some rules are obviouse and others are not we have a couple and i'm looking to pick up a few.
Thank you.
(Since this is war related i figured i post it here)
Lure cc troops out and kill them before and come in with cc troops - (it is a war right? so be seriously).
Might be usefull to know is that we are usually recruiting people who don't play this game that long. (USA UnitedElite). So there are still a lot of them who ain't experienced and don't know how to deal with it or whatever.
Also people has to use a seriously army and spells. (yes, all those things works, we have won 8 wars in our history and lost only 2. haha :p)
Be specific in your war CC requests. Don't just put "archers and wizards" or even "5 wizards fill with archers." Without specific counts, everyone else needs to count every time and more often than not, there will be too many of the wrong troop.
No looting ever (this is opinionated)
1. It may encourage people to wait til the end to attack so they can claim they've been busy just so they don't have to try and can get easy loot
2. Clan war attacks are one of a kind and very valuable, each time you don't get a real attack in that's is potential experience you're forfeiting.
Pull your own weight
1. Even if you're not a very good dragoneer, it's not fair for everyone else in the clan if you continually use giant/healer for two stars while others have to clean it up with 300k elix attacks
One of my clans has 53 as of today (54 by tmrw!) and these are a basic run down of our rules. We've had to modify as we've grown but as of today, this is what is working for us.
1. First attack needs to be +/-5 of your equal number on the map. This allows members the freedom to choose a base that best fits their attack and skill level without taking too many bases form lower or higher members. It also keeps pushing members to do better as they progress on the map so they aren't stuck with unchallenging bases. Anyone who cannot attack in this range MUST have permission from the leader or a co leader.
2. Be specific with war troop requests. Taking wizards in a drag raid or a single drag on a gowipe isn't the best use of cc troops. This makes members think about what they can take to best help their attack instead of just throwing troops down and hoping for the best.
3. Top bases save 2nd war attack for late war. This is tough to enforce. If it comes down to a player in the top needing to attack earlier or not at all, obviously attacking earlier is better. But we ask that upper or stronger players save an attack for easier clean up late war. If say in a 50 person war, you have the bottom half 3 starred and all your remaining attacks are in the bottom half, there is little chance of picking up new stars. And in the case of a war where you need only a few stars to win, this is extremely saddening. Much easier for a top player to drop down to clean up than low to high.
4. Absolutely no barching in war. All war attacks need to be legit attacks. Drags, hogs, gowipe, gowiwi, something that makes sense. Barching is never acceptable. Anyone barching in war is automatically kicked.
5. Loot attacks only in last 2 hours of war and ONLY IF approved by leader or co leaders. Anyone looting without permission is automatically kicked.
6. Talk your attack strategy out in chat. This stops members from rushing into an attack without thinking it through. It also gives more experienced members a chance to teach better strategies to members. Sometimes a fresh set of eyes sees an obstacle on a base the attacker didn't at first. This isn't so much a rule as a preference but I find that the people who do this routinely, have better attacks and more 3 star raids.
and lastly
7. BOTH war raids are ALWAYS required. We have a set war schedule, down to the exact start time. It never changes so members can plan in advance for war. If they cannot due to personal stuff, they need to let us know prior to war start so they can be kicked with invite. We're not heartless though, so should something happen without advance notice, we're willing to make acceptions, but for the most part, anyone missing war raids is kicked. "not having enough elixir" is also not acceptable. If someone is having that much trouble warring and upgrading, we ask they go to our farm clan until they can catch up.
None of this can be accomplished without proper leadership. We also make sure to promo co leaders who've proven they can follow these rules as members first. Co's need to be able to look at the war, the available bases, the attacks remaining, the time left, etc and make smart decisions that don't hurt the war. Having too many co leaders often hinders more than it helps.
Another thing that helps is making sure you're accepting quality members. It's not always necessary to pull CC (drags and high lvl gowipe/gowiwi) but members who should and consistently don't only hurt the war. Rushed bases hurt war. When accepting new members, make sure you're looking at things like war stars, number of donates, their defense lvls, their troops lvls and make sure they are where they should be for their lvl/th.
All these things factor into the outcome of a war. Hope this helps!
None, it's a free for all and we often win. Of course, none of us are players who are on all the fraking time or even everyday. The only exception is that you must attack during war at least one attack like I said, maybe a member didn't bother playing much that day. If you don't, well maybe next war. If you still don't, then I will kick you but you can absolutely come back. It's just a silly mobile game. If you're on all day everyday taking this game way too seriously, I'm probably going to kick you for being annoying and having no life.
War rules--Pick a base to attack on prep day if you want--dont go up more then 5 places when picking--second attacks after ten hours of war so all have a shot at a fresh base . simple and wotks great :)
lol I don't think it's only me that wants this rule, BUT!!! WAR ATTACKS WITH MORE THAN 6 DRAGONS SHOULD NOT BE ALLOWED VS TH8 AND BELOW! Take away the precious dragons and we see who actually knows how to 3 star in war instead of just spam troops for a sure 3 star, it kinda ruins the whole game, when you see your base being attacked and wonder, mmm what is it, oh it's dragons damn 3 starred again, it came to the point where I made an anti dragon base, which works btw lol, but that's not the point, I think more than 6 drags requires near 0 strategy, and correct me if I am wrong but this is a strategy game right? people can teach monkeys to spam dragons and drop the shiny purple bottles on them, no offense to dragoners, but it's true:rolleyes:
Participation Requirement
TH7 Drag2 Rage3
TH8+ must be capable of 3*ing equivalent ranking base.
Opt Out System
War date/time fixed weekly
Inform COs for opt outs
Heroes Upgrade or new THs generally advised to opt out
Opt out reminders running up to war date
Boot, start war, invite back, close clan
Prep Day
Strict order of donations starting with players with maxed troops
Battle Day
Full Attacks - Full Camps, Spells, Heroes, maxed lvl CCs
No Half Measures - Aim for highest you can 3*; not 2*
Discuss Strategies - Bait enemy CC, distract Heroes, etc.
Fair Play - Wait till 12H mark before 2nd attack
What generally happens is our #1 3*s their #1 #2, our #2 3*s their #3 #4 and so on. Mop that map!
Don't suck
I respect my players' time far too much to take such a laissez-faire attitude. If a player can get 15 minutes away to play a silly mobile game, they deserve not to see that time wasted in a fruitless, frustrating effort. My players can play is little or as much as they want, and I make sure they get to keep all the loot they earned.
While I agree that pretty much any th7 and most th8 CAN be 3 starred easily with dragons, anyone saying they require little to no strategy has no idea how to use dragons. If you are upgrading your base appropriately, defense can take down dragons quite easily. Yes this is a strategy game, but even dragon raids require strategy. not to mention, part of the strategy isn't just getting a 3 star raid, but who uses what attacks and when. I have seen too many dragon raids fail bc ppl do exactly what you said, drop them throw down some rage and expect them to 3 star. It's much more complicated than that.
Btw, things like cc troops, skeleton traps and BK can really hinder how dragons move in a base. Perhaps it's not the attacker needing the strategy, but the defender? Strategy goes both offensively and defensively :D
but I think that the attacking side shouldn't have it so easy as to the point where they actually don't need to worry about cc troops, they don't need to study and enemy base or prepare an attack, they don't have to worry about failing a raid, they don't need worry about troop flow that much either because dragons naturally fly inside the base since walls are no hindrance to them drawing a line of dragons will 99% of the time lead to all dragons going inside the base, I once was bored and up against a maxed TH8 in war, didn't know which troop comp I should use to do it, I hadn't used dragons before but since I am fully maxed I had maxed dragons too, my first dragon raid on a maxed TH8, I spammed dragons on the side with the most air defense, lightninged the furthest air defense, dropped cc loons, and watched his base get crushed in 1min 40 seconds with 5 dragons alive at the end, now that was my first try, even as an attacker, I don't think it's fair mass drag for pushing is reasonable because then you're time and elixir is valuable and doesn't pay for itself like in war, so it's more a balanced deal, but mass drag in war is basically a free 3 star and DE bonus with some gold, and you don't need to worry about training time because you can war raid under shield, so I stick firm to my opinion, I do also still think they require almost no strategy, I just think you love dragons, if you compare using dragons to any other comp, dragons are easier to use, eg. how to mass drag for 3 star: drop all drags in 1 spot, drop rage spells over CC troops, air defense and down hall, heal drags when they bunch up = guranteed 3 star, how to gowipe for 3 star: drop golems relatively split apart to distract defenses, drop a few wizards to clear outer buildings for pekkas, open 3 initail compartments with wb, drop a rage spell under cc troops and lightning if you have one, drop your BK and the rest of your wizards, the cc and support with rage/heal spells where needed, now even if you do that perfectly it's still not a guaranteed 3 star, and it becomes even more complicated at TH9 and 10 where you need to keep track of 2 heros on the field and place jump/freeze spells well, I'm not hating on drag users, I just think because of the way wars are setup it is too advantageous to make dragons a fair strategy to use EVERY WAR and EVERY ATTACK
Jason sounds like you've had your ♥♥♥ handed to you by too many drag attacks. Don't be bitter, level up. I'm a level 68 TH 8 and use dragloons almost exclusively. 105 or an 813. Sometimes mass drags or throw in some hogs if the AD is reachable. Every base is different.
I have an Avernicus labrinth base so no one my level attacks. Too hard to figure an attack plan. So guess what ? I get drag attacks from levels 10 above me. Got taken out with a guy with lvl 4 drags. Never seen them before.
It's all good. I'LL take my 6 stars over the 3 against me. My last 2 ADs are in the oven to lvl 6 and the teslas are next to lvl 4. Resource placement to hinder a sweep and then BRING IT !!
It's all good. This ain't paddy cake, this is war !!
Attack your own number. If your #25 on your clan, attack enemy #25 and so on.
-TheRealMarcus
Hopefully this reply/post has helped you out!
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Back to the subject at hand. The main rule is to care. Do what you can to improve. Read here, watch videos. Ask questions, debate base layout and attack strats...care. Learn and improve.
It'so frustrating when people dont. It's just a game and terrible attacks happen to all of us. But when one attack fails miserably and you use the same attack again and again ?? Really ?? This game has so much to offer on the thinking end and some just push buttons.
And attacking your equal number depends on the matchup. Lately my "number" is always a little farther up the food chain by a few levels.
We lean towards attacking a number that you can be victorious over. 2 stars at least. Works well on not being overmatched. Our matchups have sucked lately. Seems were always on the overmatched end. Maybe next time....
I've been 100% maxed out on TH8 defenses for over a month, haven't been 2 starred by dragons in over a month too, I am not saying the 6 drag rule should be applied for myself but for all TH8s and lower so we can have some fair game, not just 1 clan should not be allowed to do it, I am saying everyone, I shouldn't be allowed, even if my mother starts clashing she shouldn't be allowed, because I really do see it as dropping the intensity and competition of war, I have no problems 3 starring maxed TH8s as a TH8 with many other comps, all it takes is some skill, but I can tell you that I've been in a quite a few clans already that have quit war because of dragons, and I don't think that's fair to all the lower levels if you see from my point, aside from that rule I think SC should also automatically ban enemy clan members from joining each other during war, not only members in war but everyone who was in that clan during that day, should not be able to join the enemy clan until battle day is over, also maybe mmm they should really apply war penalties to people who don't use their attacks in war, eg. if all except 1 player doesn't use both attacks then they should add all the loot bonuses together, divide by the total amount of war members, then divide by 2 to get average bonus per raid, and divide that by 2 again and that would give you half of the average war bonus attack and impose that as a fine for every attack someone has not used in war, so eg. if I dont use 2 war attacks I get a 400k elixir and 400k gold fine because I did not contribute, it will also prevent people from leaving before they attack in war, I don't think the fine has to be that harsh but it seems like a nice rough idea, war should be competitive and close to call each war because similarly strong clans are matched together there shouldn't really be any huge victories or losses, war shouldn't be easy being hard to win is what makes it fun, also the clan leader should be able to negate fines, eg. if #3 was supposed to receive a 500k fine the leader knows he broke his wrist and couldn't attack then the fine can be negated
after reading the thread a bit too it would be nice to enforce compulsory replays, eg. if #3 in war was attacked already the next person to attack him MUST watch the replay on the attack before they are allowed to attack in no faster than 2x speed, and while they are at it you should not be allowed to attack in war with an empty cc whether you drop the cc or not is your choice though after that I think war would have no issues at all
In our last war our No. 6 player (almost maxed TH8) was attacked by mass lvl 3 dragons. Conceded 0 star (45%). LOL.
Then she attacked back the same fella using GoWiPe. 3 stars.
Conclusion: Mass dragons is overhyped / overrated.
Westley I'd put it a different way. Mass drag 3 attack against a max th8 takes some planning and some luck along with a little poor planning on placement on the defensive side. Ive seen poor drag attacks poor hog attacks. Nothing is a slam dunk.
When I think I was a lvl 65 I had a lvl 93 zero star me with a 28 lvl 4 hog attack...with queen and king to boot.
Drinks were on me that day lol. Nothing is a slam dunk. Nothing.
Well done, personally I'm also always attacked by players higher numbers than myself but I am rarely threed; last war i won 4/6 attacks and a gowipe from some guy 11 places higher 1 starred me; then some guy two-ed me with drag spam :p
Excellent Advice, props to you sir/miss. There are too many times that you get the 'lazy players'; its not that they 'forget' or 'cant' attack that base; it's that they don't want to commit resources for the team. That is unacceptable; you should not be in a warring clan but in a farming clan then.
I only had one expression. Wow after reading your posts here.
Also about joining enemy clan to see traps etc, its a war and this game is about stealing loot and warring. In real world there are spies, why won't they be in game? Close your clan during war or be more selective on how you choose new members.
What if the person who couldn't attack had some serious trouble and had to bail? What if someone always gets you 3* and misses to attack in war. You want penalty for them? Please. Its all about making better decisions. Keep your attacks to cover them. Everyone gets 2 attacks. You don't need every single member. Its nice if they can do attack , but sith happens. Not all time you can make 2 attacks with different time zone and what not. Please keep your penalty thoughts. I'm a co and I assign war bases keeping in mind of who I have asked previously to go down and clean up and who has been getting looting chances and who is reliable if it comes to last minute push and save and who can get stars under pressure. Its all about managing clan. I would agree if its an opt out option you are asking. But penalty? Its not needed if you get an opt out option. You shouldn't recruit from global. All you get are deserters.
On your dragon attack cries are in wrong thread and derailing. I want to say few words about it still. Our whole clan uses drag attacks. But its not compulsory. We use any attack that gets us 3*. If there is an anti air base. We use hogs. Or anti drag means, balloon. There is always a way to counter it. If you think you can 3* any th8 with lvl3 drags, then please. Come and see our replays. No, you can't just 3* any th8 without skill or thinking. There are plenty of bases which has good traps and ad covered by high HP buildings and well placed Tesla and archer towers to support and bomb placing to kill hogs that try to go for ad after half clear. Its all about how you make base and your attacks. This game is about that isn't it? Upgrade your ad's asap. Make it a clan rule if you feel your clan gets overwhelmed by drags all time. Maybe add some good base? Oh if its a th7, I know its probably impossible to stop 3* with lvl2 drags. But I have had a base which stood well for even lvl2 drags. Yes it would get 3*ed occasionally. But it depends on how you make base. All drags will go in base because it doesn't care about walls? Lol. Also, rage always doesn't work. It only works with Hugh buffers and bunched up ad bases. Lightning works with 2 nearby ad and 1 highly guarded far ad. It all depends on base. Don't tell me its a no brain attack.
Drags don't have favourite target. Use your buildings well. Make outer ring more closer and keep gap between inner wall building and outer wall building. You can make 2-4 drags circle around base and get killed by mere Archer towers. Please don't moan about drag attacks. It does require skill and strategy to make good attack and needs lot more thinking to make good defense against it.
Sorry for derailing thread @op. On topic.
We have some rules. Only wiz and arch of highest Lvl for war cc and valk for th6. We have th9-6. We give witches to th6 if we feel its a serious war/tough war.
We take our own numbers unless guy is 100% sure before attack he can't 3* it. Then he waits for lower numbers to take their number. If they miss, he can attack that. If no one below him misses, he can try his number or help out above him if he can 3* any. Or he can loot if no base is around him to attack and all are 3*ed already.
We usually make sure our bottom 10 finishes up before we start clearing upper bases. We keep 1 attacks in top bases. If the lead is over 20-25 in last 5-6 hours and opponents attack shows they are not going to make comeback, we reserve attacks and loot in last 2 hours. Barch/th snipe/whatever works.
We have hangouts app to communicate and talk attack strategy or about making better bases. We have donations req handled from app too. Since its international clan, only way to understand when/who can donate by seeing online in hangouts app.
We give advice/criticize positively or help out whichever is appropriate approach. As some tends to work better with depending on person in question.
No looting without co/leader permission. But most of times bottom 10 gets all 3*ed before most of them uses 2 attacks and when none of them can 3* above 10 with any army they have, its obvious rule that they can loot for well deserved job they did.
War cc requests should be specific with Lvl for what they need/works for them. If you are saying any for cc. We will first ask what's your strategy as most of times its obvious that its not thought out and vague which leads to failed attack.
We give pointers on how to improve and how to take out cc etc. Barbarians, gobs are a big NO. Only 2-4 barbs to lure cc.
Edit: Luring cc where it is possible. And everyone watches replay before attack with unwritten rule. Also we don't blame if they miss stars with good army or actual effort.
We kick anyone without notice if they loot early in war and when there were bases around them they could have attacked or backed up unless they informed someone about their unavailability for later war time due to IRL issues.
if you haven't read my entire post I did say that if any members get penalties the leader can decide whether or not they should have to face it or not, this is just an idea I had, no need to be a hater, I do think you're also a lovey dovey dragoner, and most successful low level war clans are all about dragons (I wonder why that is?) simple answer is because dragons are the easiest, I didn't say it require no strategy, I said almost none, I'm nowhere near the worlds best raider but it doesn't take me more than 20 seconds to discern how to 3 star ANY TH8 base with dragons, and I'm not exaggerating tbh TH8s are easy to 3 star even when maxed, but my point is people who can't 1 star by any other means can 3 star with dragons consistently, and if dragons aren't as reliable as what I am saying why does everyone use them? in my entire time of playing clash of clans, I have only ever seen 3 dragon raid fails, and 1 of them was just barely barely a loss, on the other hand, I can't count how many gowipe fails, barch fails, giants and wizard fails, hog fails, and balloon fails I have seen, I agree seeing it from your point of view that there are spies in real war, that makes sense, but in real war was there ever one strategy that has a 99% chance of obliterating your enemy every single time? you guys seem to make me out as a dragon hater, I don't hate them I tried pushing with them at one stage too, it's just that it's unfairly advantageous in low level war, if dragons were banned from war from 1 week imagine how many people would be unable to get 3 stars in war, now tell me, if pekkas were banned from war for 1 week how many people would be rendered unable to get 3 stars at all in war because of that? dragons are monopolized in low level war, and even though it's not a problem to me anymore, it's still a problem to many, it's similar to hogs in a sense, but hogs got nerfed, if you honestly can say that dragons are not the most overpowered and overused strategy in low level war, then prove me wrong, and I'll 3 star your base with dragons LOL:rolleyes: 6 dragon war rule should be imposed
war rule go for 3 stars highest you can before going in talk to cos or leader abt ur strategy
second attack cover lower missed stars
our leader tells whom to attack and we keep only archers and wizards in the war cc.
use both attacks in war or get kick.
attack for loot only after the leader tells..
We run a practice war every Wednesday and a serious war on the weekend. The new members have to prove their potential to be in the weekend war. People don't have to three star but they have to show potential do be able to learn how to do it. Only three star strategies are allowed. We haven't lost a single weekend war yet. The secret is that we know how to three star TH9s by Th9s, extremely few other clans know how to do that, even-though the attack strategies are displayed here on the forum.
We have some others but here are two that work great for us and in my opinion would help any clan to adopt. (Not saying they have to, just that I think it would help)
1) If you go into war its a commitment to do both attacks regardless how the war is going, even if it looks hopeless you go out swinging hard. No excuses, no exceptions. (and we demote first time, kick second)
2) If you are in any way not sure you can do war you can opt out. No limits no problems with opting out. (this means there is really no excuse for blowing rule number 1)
Rule one might seem harsh but because we are coming so hard we tend to overcome hopeless situations or more often than not be causing them instead.
One rule our team uses that I like a lot is. First attack is against simular number on enemy side. If dont think you can take that base you wait 8 hours (that gives others time to do there attacks) than you can try and attack lower level bases that didnt get any stars.
Also if the enemy looks to be a difficult one our leader may post that the top players wait the 8 hours and if need be attack lower to secure a win. Its all about team effort.