How good is Golem and at which level?
I just upgraded my DB and will get golem in a week. Can someone tell me at which lvl(lvl 2 or 3 or 4) shall i start using them and which spells and troops to use them with?
I plan to use them in clan wars only
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How good is Golem and at which level?
I just upgraded my DB and will get golem in a week. Can someone tell me at which lvl(lvl 2 or 3 or 4) shall i start using them and which spells and troops to use them with?
I plan to use them in clan wars only
Personally, I think the only level where the golem doesn't provide a lot of benefit is level 1 (and I could argue against that).
they get progressively better as you upgrade them (as one would expect) with level 3 being where I thought they really started to get good.
as a th9 you'd want to use 1 or 2. As a th10 i use 2 - 3 and if I bring 3 the golemites are usually still kicking when the raid is effectively over. At 30 space they take up a bunch of room. But taking2 is a good place to start.
When you use a golem you want them to be the meat shield for all your other damaging troops. Even healthy troops like PEKKA. The real benefit to a golem is that once a defence locks on to your golem, that defence stays locked on until the golem is dead or out of range. This is key as when you use Giants for example once one giant falls, the defences grab the closest target (which could be a weaker attack troop like a witch or wizard) or a tesla can grab a nearby Pekka and do double damage. Your golem now owns those defences.
so normally you place the golems first and put them a small ways apart so that you grab all the defences you can. Just watch for mortar and wizard tower fire, but now your wb, pekkas, witches, Wizards, etc are free to cause damage galore.
Just don't bunch them up, try to have them 4-5 tiles apart to get a huge defensive tanking range so you may have your wizzies clear the outer building untouched & to give way to your damaging troops like Pekkas/Valks/Wizzies/Witches right into the core.
I usually deploy them far far apart from each other. Even level 1 golems are great. Lovely troop
Do just fine. Ima th9 with lvl1 and am able to effectively two th9s
Golems simply are part of the GoWiPe and GoWiWi basics. For beginners, here is detailed aspect of how to initiate raid. It'll gain you 2 stars guaranteed if you follow these instructions, and 3 stars after much practice
My raid party:
- 2 Golems
- 3 Pekkas
- BK + AQ
- 15 Wiz
- 12 Wall Breakers
- 2 Heal, 1 Rage, 1 Lightening
- Any CC troops
Pre raid
- I ALWAYS raid on side closest to AQ and Clan Castle.
- Clan Castle to lure with Golem, and eliminate using Lightening
- AQ-side not BK-side because AQ has a larger attack radius (patrol and attack range combined), and if you raid from AQ side, you will be less likely to be attacked by both BK and AQ simultaneously
- Don't raid on the side where you will face two xbows/Infernos at the same time
- You will be instantly decimated with double infernos. Switch to Gowiwi
Raid
- [Attract Fire] Spread out Golem drop so they will go to two distinctly different defense zones. But not far enough that they cannot link up after first walls go down
- [Take out Wings] Spread drop 10 wizards to remove all wing structures. This will allow the Pekkas to go STRAIGHT into the heart of their base
- [Break Walls] Use your wall breakers to get the golems past first walls. drop around 3 per golem area
- [Survive first-wave] Once your golems and wizards are dropped, their CC troops will come after you. After they are semi-bunched-up, remove them using your lightening. The CC troops may be weak or "insignificant", but the distraction they pose is actually the biggest worry. Also drop your first heal here as your troops should bunch into where the wall is broken.
- [Concentrate attack] Defense on Golems, wings broken, CC troops removed, and walls down. Drop Pekkas and Heroes. They will go right into the heart of the base.
- [Punch HARD] Once 70% of your wiz and troops are in the heart, drop both RAGE and HEAL over the radius of the core base. Watch carnage happen.
- [Stragglers] By now, majority of base down, should be double starred already. You should still have 2-3 wizards left. If your golems had wandered, you can start dropping these extra 1/2 wizards behind them, they will be covered by the golems.
- [Sit back and enjoy] As stated.
Its a rare thing for my wizards to reach the core with the pekkas. The only troops that reach the core are my pekkas. Everything else vanishes. Their duty is just to clear up and create a path for the pekkas.
Golems of any lvl are good for tickling walls, till a wb or AQ get there.....☺
At th8, even lvl1 is good for gowipe.....
Some easy steps:
1) Train a golem (it should take 45 mins);
2) Click "Find a Match";
3) Next next next until you find a base worth raiding;
5) Click the golem and tap the screen outside of the red area;
6) Enjoy!
Also, you didn't notice that I missed point 4.
I use lvl 1 Golems/lvl 5 wizards/lvl 2 pekka in clan wars as a TH8 and it's been working well for me. The clan I'm in and the clans we're up against in wars are kind of low though. The highest bases are maxed TH8, some weak TH9. Needless to say it's pretty effective. My highest priority for my lab now is getting the 60k for lvl 2 golems though. I'm close.
Just drop them like any normal troop.
The first key to success i've noticed is to keep them alive.
The attacks I've failed, my golems die early.
The second key to success is to predict their path. A lost golem might as well be a dead golem.
I drop them separate but generally in the same area. I want my golems to cut from the side and meet in the middle where a few well placed and timed wall breakers lead them into the core with the Wizards and witches. Jump spells are awesome too.
I keep my Golems healed. If they are being bombarded early, I drop a heal immediately over them. The longer they last, the better chance you have of getting that 3rd star. Once you lose your Golem, your wizards and witches aren't gonna last much longer.
The main Advantage of Golems compared to giants is that they also survive if you do not Lure the clan Castle out. Of course they get damaged. Except for Dragons (which are weaker against a th9 with 4 air defenses and 4 seeking air mines) all other common Need the cc lured out This applies to giant/wizard, hogs (especially hogs) or lavaloonion. So if you see a big base with a clan Castle in the middle and strong air defense, then Golems + wizards are the perfect strategy. If you have a small base with many small compartments and no space between, then they are not so good. This is a perfect base for using hogs.
Golems are mainly a tanking shield. You can use a Golem Wiz attack or GoWiPe at TH8. Even at lvl 1 they should do a good job surviving for half the battle. Just don't unleash all your wizards in one go behind them, sometimes they race in front of the golems and hit a giant bomb.