Thnx for giving the vote I hope supercell work on it
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Thnx for giving the vote I hope supercell work on it
I am very much in support of the idea. But for arguments sake I did put up a poll suggesting the opposite and the votes against it outnumber the votes for it so I have to consider that even if I don't like it. Here is the link so you can see for yourself what the arguments are.
http://forum.supercell.net/showthrea...for-COC-and-CW
Regarding the situation you describe with the non participating co-leader, I don't think that's actually anything to do with opt in/out. That is your leader falling down on the job. If its as bad as you say the leader should be kicking him and I especially really don't get letting him have co.
How it should work...
There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.
Access to hit the button to toggle should go to the leader and the player in question.
- individual players cannot opt each other in or out
- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.
The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.
After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.
A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)
Things that would not happen -
- A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
- This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)
thank you for your awesome suggestion hope supercell work on it
I still think this is a terrible idea and if SC implements it will sit with my popcorn watching all of the new war matchup complaint threads pop up. Allowing 1 opt out for every 10 members in a clan I can see (for genuine unavailability problems) but an open form opt-out would just make the boot-rejoin exploit that much worse.
I would love to think that but I am not so sure.
Actually I would hate to think that. Otherwise the thread I posted the link to farther up would mean it gets ruled out today. Which I would not want. Follow the link and look at the votes on that poll to see what I mean.
No, simply a shift in what they are about. It just makes it more interesting to read the flame war that results when people want something so bad and it backfires. Maybe it will be less of an issue than I think, maybe it will be worse. Only time will tell, and then only if they do implement it.
That's all games are is entertainment. Some you can learn from and some you can earn from as well but in the end they are just a fun way to spend time. Anybody who comes to an internet forum and did not bring popcorn will wish they did. It's just natural evolution when there are no repercussions.