Originally Posted by
JibuRiRu
Description: a trap tower that houses a trapped tornado! When triggered a tornado arises from within the hidden tower to suck in troops into a clump to the tower or blow them away!
Appearance: a tower appears from under the ground and then opens up on four sides to release the trapped tornado
Note: the appearance is in fact my least concern as the concept is my biggest concern. So since originally I called it the Tornado Tower the name itself may even change. Everything is subject to change. It's the concept that is important and should stay the same
I apologize as there really isn't any art I could think of to illustrate this. I also would like to note I don't know how to attach a picture to threads. I know it's off topic but if you could tell me how I would appreciate it. I have searched how myself but I for some reason couldn't find how.
Unlocked at Town Hall 9
Town hall 9- number unlocked- 1
Town hall 10- number unlocked-2
Stats:
Cost to build: 1,000,000 Gold
Re-arm Cost: 30,000 gold
Space: 2x2
Trigger Radius while set to blow: 5 tiles
Trigger Radius while set to Suck: 4 tiles
Effect Radius while set to Blow: 8 tiles
Effect Radius while set to Suck: 5 tiles
Duration of Effect: 5-10 seconds
Additional details:
-This building is not upgradeable like the Spring Trap.
-Effects both ground and air units. Only trap that would do this.
-Can be switched to blow away troops out of the Area of effect or sucked in towards the tower for the duration of the effect. Then Tower disarms and goes back underground.
-hides in much the same way as the Hidden Tesla but is a trap instead of a defense and doesn't count towards the destruction percentage of bases.
-does no damage but is intended to be taken advantage of its ability to push and pull troops.
Intended use of trap- to take advantage of its ability to push and pull troops. For example, when troops are pulled towards the center they can be stuck there while splash damage and other defenses attack the doomed clumped enemies.
On the other hand, blowing away troops keeps that area inaccessible to both air and group troops. However this can be taken advantage of. For example, if the Tornado Tower was placed inside of your walls, if properly placed and the troops are coming at the right angle, the tower can potentially blow those troops diagonally alongside the inside of your wall in a predictable path that can lead them to other traps or defenses. There could be other unknown ways to use Tornado Tower's ability. However in the air troops case ,they will simply be blown out of the area of effect, but possibly blown into the radius of air based traps.
The reason I would love this trap to be implemented is in hopes to add another interesting dynamic to trap placement, base design, and overall gameplay.
Please give constructive feedback. Would suggest additions or changes to the Idea? If so, what? Why do you love or hate it. Please and thank you.