New Unit: Satyr War Caller
Support Troop: Satyr War Caller
Ability: To empower and motivate nearby troops with the sound of his horn bugle as he follows his comrades. The effect is essentially the rage spell but with less of a range.
Appearance: Satyr with a missing horn to show that he uses it as a bugle. A mischievous smile on his face
I apologize I have no art to present and illustrate the appearance.I just hope, you knowing what a satyr looks like, can imagine it in CoC's art style.
He will be deployed by the Dark Barracks
Town Hall level unlocked: ??? (suggestions as to what THlvl with good reason behind it needed please)
Stats:
Training Cost:
Lvl1-200 Dark Elixir
Lvl2-250 DE
Lvl3-300 DE
Lvl4-350 DE
Preferred target: none
Training time: 10 mins
Movement Speed:26
Housing space: 15
Upgrade Cost:
Lvl 2-50,000 Dark Elixir
Lvl 3-60,000 DE
Lvl 4-75,000 DE
Hit Points:
Lvl1-70
Lvl2-80
Lvl3-90
Lvl4-100
Effect Radius around Satyr:2.5 tiles
(Ground Only)
DmG boost per level:
Lvl1-20%
Lvl2-25%
Lvl3-30%
Lvl4-35%
Time between pulses: 0.5secs
Note: at each pulse he plays his horn.
My hope is that his horn sounds like a Viking war horn but everything here is subject to change.
I wanted this unit to be added after noticing their isn't many support troops and would've liked a new troop that added a little more strategy. I thought if we have a healer and healing spell why not a unit that also incorporates another one of the spells that also makes sense. Thus the Satyr War Caller however I am unsure if that is the final name. I would like it to be shorter but I could not find or even think of other names. So I chose Satyr War Caller as a Place Holder name until a better name is suggested.
Constructive Feedback please. Any suggestions to add or change? Do you like it? Love it? Hate it? Whether you love it or hate it please state why so I know what I did right and what I may have done wrong. Please and thank you.