Your thoughts. Barb king not included.
Printable View
Your thoughts. Barb king not included.
Your mortars are easily crushable by barbs and archers being that far from the center. If an attacker hit you from one side and breached your core, all loot is lost, so spread out your storages across the base. GB can have better placement as a single WB or Goblin can set them off. Put them where loads of troops or giants will walk. Springs are good, but more funneling will make them more efficient. Double Wiz placement in the south is okay for Archer disposal but again, if they attack from two sides with giants and archers, both of them will be lost.
also, the teslas could and should be support for where the Mortar's dead spot is for Th7. usually it is subbed by the WT, but its your choice
AD placement is good, covers both sides of the base, and the Seeking Air Mine covers the south, CC is a vital tool for taking down giants, hogs and loons, so utilize it and ask for archers, more wall layers you have, the more barbs will have to fight through to get to them while they can fire from behind walls
Centralize that CC. I'd reorganize those traps a little bit as well.