We need more loot and here is how we can do that
1. more collectors/mines
2. more collector/mine levels
3. remove block on inactive bases
4. add some fake inactive bases
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We need more loot and here is how we can do that
1. more collectors/mines
2. more collector/mine levels
3. remove block on inactive bases
4. add some fake inactive bases
I like idea #3...
Loot Is fine. Players are not. There is a good reason you can't just click next twice and find a dead base w/ 200k. Anyway plenty of dead bases in high gold ll
silver 2 has some good inactive bases if you take awhile to search but fake inactive bases would be cool
goblin missions
5. More Levels/Secondary Single Player Campaign
6. Higher League Bonuses
7. TH Loot Bonus (Acts like League Loot Bonus but is solely based on TH lvl (Higher TH=Higher Passive loot Bonus))
8. Higher War Loot (For Wins and Losses)
9. Lower Obstacle Re-spawn times (To get more gems in the system)
10. More Gem Purchasing Options
The basic principle is this: one stimulates a virtual economy by adding virtual money. The money only gets semi-distributed (through raids, troop donations, and the like), but mostly spent, and therefore inflation is not a problem (virtues of a virtual economy). All one needs to do is occasionally revitalize the system.
Things to note... Options 5, and 10 are limited because they only reach those who purchase gems or only last a set time limit. The rest of the options could be instituted without any real need to have to stimulate CoC's virtual economy again if they are implemented correctly (which means they will probably probably need to be done in combination and with a definite plan.)
~KingDao
(Can I get some recognition for this if it goes on the OP?)
where did that come from
While i don't see the solution i do think Loot is kind of a problem lately.
Ever since the update came with walls beeing able to get upgraded with elixer i struggle finding loot.
I'm currently on 2200 trophies and there just isnt mutch loot. 60% of the loot i get is from revenges where
i'm often taking arround 200k elixer and 200k gold, which im really happy with. 30% comes from war loot since. I play allot of wars and joined a clanwar specificly for clanwar loot. The other 10% comes from waddeling arround taking bases i find through nexting..
It's kinda upsetting and i've played allot les CoC since this update coz of the struggles.
I was on 5mil elixer for 5 days coz i had to safe to 6mil (baloon upgrade) and i was scared of losing it everytime i lost my shield. When i needed the last 500k more elixer i've been online for maybe 4 hours to not lose my shield and i got it eventually but, once againt i think its a bit to hard atm.
go to silver/gold
Lvl 12 collectors n mines looks practical solution...👍
I like the idea of higher upgrades on mines and collectors. Actually, i've heard rumors about town hall 11 so I think there will be storage upgrades. People with maxed out bases need more storages actually. So that would be something useful:)
oh please no
1&2- Collectors already provide 400k per day, while it isn't enough to keep the builders busy it's plenty for a free and passive gain.
3- Would make farming WAY too easy
4- Adding to the idea, instead of an inactive base just give it a static amount of collector and storage loot, as well as a static trophy count. Fake inactive bases would again make farming too easy.
5- YES that'd be great, adds difficult bases to attack and a good amount of loot to boot.
6- High enough atm imo, but wouldn't be bad at all
7- In addition to league bonus seems too much, moreover TH sniping will be a lot more profitable; maybe too profitable (then again I don't really mind, more people sniping my TH makes me happy ;))
8- For wins it seems enough now, but increasing loot lost would be great, the penalty atm is far too steep
9- Unlikely since SC won't want to give out more gems, but I'd like the idea
i dont get 400k from collectors
Don't insult my intelligence. Of course I've though about it before posting. If you boost barracks, you can blast through the campaign in less than 30 minutes depending on how fast you do it. With one boost, that's 12 mil of each and that's being conservative about the numbers.
boosting all barracks is 40 gems
last levels would take about 20 minutes each
Let's say it is 20 minutes each, which it isn't because on a couple maps, snipe and take the loot, grab a star and move on. 5 levels times 20 is 1 hr 40 minutes, I'd take 4 million loot of each for that amount of time any day. This would also render the "Get Those Goblins" achievement useless.
would be 20 each for the last few because need at least 50% so bigger army
keep in mind thats boosted (which i dont do) so thats 40 gems extra for a few hours, not half an hour
and the achievement shouldnt reset, it should show the record
although i do disagree with the reset idea lol
Many people using xmod or another ♥♥♥♥ programs.. so hard looking for big loot since they were using that...
Come on guys, dont bash eachothers skulls in.
If this is true what you say; with i just asume coz im a lazy **** i still don't think 432k elixer and gold is rly allot for 24 hours.
If i train my troops it costs me around 100k elixer. If i do 4 raids a day it'll cost me about what the pomps generate in 24 hours. And i won't be awake for 24hours.
So yeah, not doing allot of maths but just using logical sence 432k elixer and gold is not mutch for 24 hours.
I'd also like to add to stop b*tching about who's clever and "no you do math - omg you stupid, bro u sk" childish kind of behavior
i went all the way to town hall 8 with mostly collecting
It's not really a gain because if you've got a couple million in storages, you loose a lot more from getting raided than you could ever hope to make up while you have a shield, so collectors just help to offset the loss, but don't provide a gain.
It's frustrating. Players don't want to attack when they have a shield, because then if you go offline for a bit you will get raided again, but you can't make it up through collectors either. It would be nice if collectors produced enough loot to make up for the loss from raids.
free loot for all
I think fake bases would be great, if you see the developer bases on their system, they can have any defenses they want, maybe something similar to boom beach operations, a base that is super overpowered but if you can beat it you get loads of loot.
Not remove whole block. Just let each base be stuck in queue every now and then.
Sorry.. what do you guys mean with "block"?
Hyperlinks are orange (though I sometimes manually change mine to blue :rolleyes:).
Also,
11. Another Collector (Seems Unpractical)/Higher Collector Levels. (I missed this the first time, but it is mentioned in my TH 11 thread!)
12. An In-Clan Loot trading/gifting system (DE for Gold, Gold for Elixir, Elixir for DE (for trading example)) (Currently Ruled-out by SC I believe).
13. Lower Cost for Collector Boosting.
14. New Achievements/Higher Achievement Rewards
15. Higher Storage Health (This helps savers and farmers, though it hinders raiders some).
16. Higher TH Storage (Not Health, just Storage) Stats (Possibly also ruled out by SC?)
Just things to consider that could help the economy for the general community. (On a player-to-player basis it depends greatly on personal strategy and activeness.)
~KingDao
most of your list is ruled out
Pretty sure I addressed that issue in the list itself. Anyway, even if that is the case, it does not change the fact that it would help the loot disparity. I am just stating that fact, and it is a fact that needs to be acknowledged, whether SC likes it or not. In the end, it is still their call. So they will see that post, frown, and ignore it. We can see it, and be inspired to make new and fresh ideas from it. Therefore, that list caused no harm. This is particularly true if the list in question sparks new conversation or ideas that help solve the problem addressed in this thread.
~KingDao
that works lol
I guess now we'll see if SC has indeed fixed the loot... Here's hoping!
~KingDao
i wouldnt know because sub 200 is always good