free loot for all
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free loot for all
I think fake bases would be great, if you see the developer bases on their system, they can have any defenses they want, maybe something similar to boom beach operations, a base that is super overpowered but if you can beat it you get loads of loot.
Not remove whole block. Just let each base be stuck in queue every now and then.
Sorry.. what do you guys mean with "block"?
Hyperlinks are orange (though I sometimes manually change mine to blue :rolleyes:).
Also,
11. Another Collector (Seems Unpractical)/Higher Collector Levels. (I missed this the first time, but it is mentioned in my TH 11 thread!)
12. An In-Clan Loot trading/gifting system (DE for Gold, Gold for Elixir, Elixir for DE (for trading example)) (Currently Ruled-out by SC I believe).
13. Lower Cost for Collector Boosting.
14. New Achievements/Higher Achievement Rewards
15. Higher Storage Health (This helps savers and farmers, though it hinders raiders some).
16. Higher TH Storage (Not Health, just Storage) Stats (Possibly also ruled out by SC?)
Just things to consider that could help the economy for the general community. (On a player-to-player basis it depends greatly on personal strategy and activeness.)
~KingDao