Air bomb vs Devil problem fixed
Devils currently are short sided never hoping to achieve enough hit points to clear those pesky air bombs since the defence has 4 these always tend to corner ever base just far enough inward to gather groups together. Simple solution let's cut the airbombs damage to devils in half as a personal perk thus not effecting the otherwise balanced air d
The entire point of the Air Bomb is to balance Minions' swarm abilities
Cutting air bombs would make minions way too op- with 3 heal spells you could easily 100% a maxed th8 with just minions. Not cool. Main point- if you cut Air Bombs' damage to minions you may as well nerf the bomb itself.