The Spell Reverse Trap!!!!
Hello! I haven't posted an idea in a while, so here I am with a new idea! It is a new trap with a unique ability. It captures and reverses spells! The trap itself looks like a lightning rod, with metal pieces wrapped around it. It has a golden ball on the tip, and a glass case in the back of it. That's where it stores the spell/spells.
When the spell is used anywhere on the map, the trap jumps from the ground and lures the spell bottle towards it, then captures it. After some of the troops have been placed, the golden ball opens and throws the spell at the troops. If the trap gets attacked, the spell is released upon the troops attacking it.
Basically the spells do the opposite of what they originally did. The Lightning Spell attacks the troops and does not affect defenses. The Healing Spell heals buildings/defenses. The Rage Spell enrages defenses, the Jump Spell drags air troops to the ground, and the Freeze Spell freezes troops. They do less damage than they did before, and they do different things.
Now for the trap itself.
Level One:
Health: 750
Max Spells Stored: 1
Town Hall Required: 7
Cost: 1,200,000 Gold
Spell Damage Done: 30% of Normal Spell
Level Two:
Health: 850
Max Spells Stored: 2
Town Hall Required: 8
Cost: 1,500,000 Gold
Spell Damage Done: 40% of Normal Spell
Level Three:
Health: 1,000
Max Spells Stored: 3
Town Hall Required: 10
Cost: 2,000,000 Gold
Spell Damage Done: 50% of Normal Spell
That is about all I have. If you have any questions or feedback, leave it in the comments!