All Troops able to fend off cc troops
I think this would be a useful update if all troops such as giants and golems were able to defend themselves against cc reinforcements. I get that such troops are tanks but it seems like an aspect of the game that they need to implement. Thoughts from everyone?
never thought it like that
Quote:
Originally Posted by
Scuba061
Why would you want a golem fending off CC troops? It takes him over 2 seconds per shot. Even 25 archers would make short work of him before he even could kill half of them.
The golem is better off pounding away at a defense. Giants aren't as slow, but still slow enough attacking that they'd be slaughtered a temping to kill clan troops.
I can understand what u mean about the golem lol. At level 5 golem tho they get like spikes on their back which maybe barbs who are attacking them would be taking damage? granted not many people have barbs in cc but I don't want to limit myself on ideas that supercell could possibly implement. Giants do attack fairly well compared to golems but I'm sure we've all been there at one point or another where we had troops who don't attack cc reinforcements whether it be in a war attack or regular farming attack. Surely Supercell can implement something beneficial for attackers and not just add in more defenses (such as skele-traps, 4th mortar)