Originally Posted by
Randomtreestix
The sea right now is useless apart from decoration, I heard that supercell was thinking about making a new game however if they diverted those resources and stopped thinking about th 11 for a while I'm sure they could do what I have in mind.
Contents (sorry for all the text just skip to what interests you)
1. Introduction
2. Buildings
3. Ships
4. Multiplayer/single player
So basically you can slide your screen over to the port and it's not a completely new village but it is different about 25% of it is land (the shore) and the rest (75%) is sea. You start off and get some big nostalgia when the lady comes, remember her from the start of the game? She explains that there are some new buildings here which allows you to use some new troops and the troops you already have so here goes.
New resource, lumber used solely for building ships it will be created on the shore by sawmills and stored in lumber mills (is built and upgraded with gold exactly the same as elixir pumps)
Shipwright a building that allows you to construct ships (basically the barracks) Please note that the Shipwright will cost the same amount of lumber as the barracks does elixir and the build times will be the same
level 1: unlocks scout
level 2: unlocks carrier
level 3: unlocks galley
level 4: unlocks demolition ship
level5: unlocks galleon
level 6: unlocks horowitzer
next we have the dock which is exactly the same as army camp except that it only has half the troop spaces and costs the equivalent in lumber as elixir
moving on to the dry dock which is the laboratory and again costs the equivelant in lumber as elixir
lastly the command post which is the town hall and costs the equivelant of lumber as gold
troops, I won't do upgrades but you do that through the dry dock same as normal
Scout: a quick but weak ship designed to look for traps, would take 1 housing space have low dos and hp
carrier: a ship designed to carry the normal troops it is a tank, takes 5 housing spaces and once it drops off the normal troops onto dry land and is unique in the fact that it will survive fully repaired on the next battle (the troops in the landing craft will not count as housing space on either army camps or docks) it has little hp and no dps
Galley: your first real offensive troop it has medium hp and medium dps it's an all round unit that can be used in many situations, it would take 3 housing spaces
Demolition ship: as the name suggests this would go in and explode on impact much like a wall breaker and would be 4 housing spaces with similar stats to wallbreaker
Galleon: Basically the galley but stronger, the equivelant of the difference between archer and wizard it would take up 5 housing space
Horowitzer: this is a ship that keeps in the background, it is out of range of a few defences and shoots with a mortar however it only uses 5 shells before it becomes a scout ship and joins the battle, it would take 10 housing spaces.
There will be new single player maps added which will solve that problem and you will have defences (still working on that) and traps to defend your port to play multiplayer, or you could keep it single player .
Sorry I didn't go into too much detail but I don't know if people will like this, also I realised halfway through this might be considered similar to BB however that wasn't my intention so it could easily be tweaked.
Please reply and I thought that this would mean that supercell wouldn't have to make a new game or town hall 1- for a while.