Alright, thanks.
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Hi everyone!!
I´ve just start with clans wars and I think it could be interesting listening to the experts on the materia :rolleyes:
http://forum.supercell.net/webkit-fa...847B322C/0.png
Always open to advice.
Farming Base for TH 9.
I already have a thread for this base, but after looking through multiple threads and seeing your guy's reviews of other bases, i would absolutely love your input on mine.
Much appreciated
http://i1073.photobucket.com/albums/...s/image-98.jpg
Attachment 78809
Found a new base and wanna see some pros opinions on it :p
Redesigned my village from your previous advice. Honestly, I'm not sure I prefer this (hence why I haven't saved it yet) What do you think? (I will work on the other stuff later - just working out how to get the mortars out of the core first). Cheers. Edit: Teslas will go where they before, I just don't want to place them there right now, since it will make it even more obvious where they are if they see 2 of them upgrading.http://i.imgur.com/7ReBwk1.jpg
PROS:
-Good air coverage
-Air defenses cover TH from every angle
-TH in its own compartment
-Good mortar placement
-Protected storages
CONS:
-Few compartments
-Poor wizard tower placement
-Trap placement should be better
-though there are few compartments, the compartments aren't staggered
-Clan Castke easy to lure
IMPROVEMENTS:
-Use walls to make more compartments in the base
-Place traps where troops will trigger them. Place spring traps where giants will trigger, giant bombs where tier 1 troops with or next to each other between two defenses for hogs. Little bombs can really go anywhere
-Place wizard towers into the second layer, not on the outskirts
-Place clan castle inwards
Like Eric said, spread the outside buildings so they push the enemy back on all sides
PROS:
-Clan castle in core
-Good trap placement
-Nice splash coverage...
-Good air coverage, though it should/could be protected better
CONS:
-Assymetrical
-Buildings not fully covering perimeter
-One mortar slightly exposed
-One air defense slightly exposed.
Overall it is a good base, no need to list improvements as fixing the cons is quite straightforward
I quite like it.
One improvement though. Move the walls near the DGB spot and point defenses in one so they are directly against the point defenses. Then move the double giants bombs right up against teslas. This saves some more walls for you...about 8. You can use this to make some decoy tesla spots.
PROS:
-Good air coverage
-Nice mortar placement
-Storages protected/can act as mmeat shields
-Good wizard tower placement
-Spread point defenses
CONS:
-Very poor trap placement, except for two which are ideally placed
-Zero use of staggered junctions
-X-Junctions, which are where walls intersect to form an X
IMPROVEMENTS:
-Stagger walls, and remove X-Junctions
-Place traps where troops can trigger them. Place spring traps where giants will hit them. Place bombs/giant bombs where barbs and archers will trigger them.