Loot bonus increase because of High upgrade costs
Hi All,
Making collectors produce more resources is not the correct solution to this problem. It will only make People sit on a shield and keep collecting resources from mines and pumps , then upgrade buildings without any problems. This is not the way to play. You must attack others and steal their resources in order to progress.
A solution that can be good is increasing the loot bonus by double or triple and then giving it according to the stars gained.
Eg. Current loot bonus of masters 3 is 100k each. If we make it 200k each for 100% destruction, then
1 star ( Th snipe or 50% ) -- 25% loot bonus i.e. 50k each
2 stars ( Th + 50% ) -- 50% loot bonus i.e. 100k each
3 stars ( 100% Destruction ) -- 100% loot bonus i.e. 200k each
This way, more people will try to use heavy armies and attack any base which is even worth less than 50k each.
Due to long training times ,
- People will gem training times
-Boost barracks
- Keep Th inside to prevent Trophy loss as soon as they log off.
This will make the game a true trophy pushing game as before. Higher Th's will no more stay in lower trophy ranges and farm those lower th's because of loot penalty and low loot bonus.
This way, People will rely on the loot bonus which will be constant rather than abandoned bases or Low lvl players carrying High loot in storages which is very random to find.
If my idea requires any edit or it has problems, please quote and reply to it.