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Dark Elixir Spells
Hi since there are dark elixir troops I think dark elixir spells would be cool to here are some ideas.
Lvl6 SF: poison spell-cost 450 DE 1hr time to train-adds poison effect to enemy troops and buildings in a small radius. 10 damage every second for the rest of the battle but will stop if healed be healer or all troops are defeated and the battle ends.
7: magnifying glass spell-450 DE and 1hr-reveals all traps in an area of effect.
8: confusion spell-600 DE 1hr 30m to train-makes all enemy troops effected fight for you for 5 seconds.
9: fortification spell-750 DE 1hr 30m to train-all friendly troops in an aoe take 75% less damage for 10 seconds
10: undead spell-850 DE 2hr to train-raises 10 undead skeletons like the witch summons to fight for you.
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Good Ideas
The Magnifying Glass spell is a great idea. I had the same idea of creating Dark Elixir Spells. A Dark Spell Factory could even be created. Maybe the Dark Elixir Spells could have some sort of Special Effect for Dark Troops. For Example: A flying Dark Troop like a Minion could attack and destroy a trap that is triggered by a ground troop.
Vise-Versa. The destroyed traps, however, wouldn't contribute to the percentage of destruction on the base.