Extremely fast, these impish demons live by the flame on their head. When it goes out, they die.
Training Cost: 10 (+5 each upgrade) Dark Elixir
Training Time: 6 minutes
Housing Space: 2
Favorite Target: None
Level 1: 70 30 HP
Level 2: 85 DPS, 40 HP
Level 3: 100 DPS, 55 HP
Level 4: 112 DPS, 70 HP
Level 5: 123 DPS, 80 HP
Level 6: 140 DPS, 100 HP
Movement speed: Same as goblins.
There's a catch: Flamers only last 10 seconds after deployment, making them only useful for destroying walls and near-wall defenses. Plus, unlike other troops, Flamers cannot form an organized attack and often split up.
However, When Flamers die, either by expiration or by defenses, they explode. (Radius 5 tiles, twice the damage per second to all on 5 tiles radiis)
Or
Flamers can "burn." If anyone wants me to post the stats of each indivual building, I'll gladly do so. Vasically, when an building is attacked a certain amount of times (depending on the type of building and the level) it begins to burn. Burning essentialy saps hit points out of a building. When the building is done burning, it explodes, infecting 3 other buildings. Don't worry though. It takes an extremely amount of time to burn.
Or
X2 damage to defenses, disables traps permanently.
(If a building is burning, Water Cannons, a small idea I cookec up, will extinguish the flame. A quick description of Water Cannkns: they push back oncoming troops back away from the village
