Net resources per day vs attack cap question?
At TH LV10, I can get raid twice per day and get hit for the full DE cap, I still can make 1.2k DE per day.
DE Loot Cap: 3k (6k for 2 attacks)
DE Production: 7.2k
At TH LV10, I can get raid twice per day and get hit for the full gold/elixir cap, but lose 396k per day.
Plus rearming traps (way over priced).
DE Loot Cap: 400k (800k for 2 attacks)
DE Production: 504k
I'm not proposing any changes to the cap, but it's interesting the disparity between the two.
It makes it very hard at TH10 to 'wait' for money for an upgrade. I know the point of the game is to attack, I get that and I love that, but this method does make it hard to take a 'break' for a day or two knowing you can lose money this way. It just seems like it adds some fatigue and burn out factor.
Like I said, I'm NOT asking for changes (e.g. cap changes or lv12 mines). Just wondering if anyone has actually heard any reasoning from Supercell why this chose this method and why the disparity between the two (couldn't find this question by searching).