Nice. I like this idea. Will add it to the main post.
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Great idea in all; hopefully this is implemented. The trap/tower is fairly balanced and does not seem to op to deny. There is the issue that if used as a defensive structure such as an inferno or xbow than the attacker could freeze the wrong one that the troops are heading for therefore messing your raid up completely. I myself really like this idea but higher people trophy pushing in the top 200 might highly dislike this idea as it would make guessing which inferno to freeze really hard.
I like the cost- 1.5M. I like the fact that is at TH7 but is quite expensive for TH7'ers. It will really create a 'Clash' between the two different types of upgraders.
The people who upgrade their town hall when they can get enough money will probably only get this at TH8, whilst the people who like to max everything first WILL get this at TH7. It could even be a tiny bit more- (1.65M?)
I originally had it as a 50,000 trap with a re-arm cost but then changed my mind. I think $1,500,000 is fair and keeps everything neat an organized. Thanks for all the feedback!
I think that when it copes the form of a defence it should have that attack damage of the building. However when it takes the form of something else it should be the one attack damage. Also that guys idea of disappearance is good too...maybe it has a cool down for that range like it can make 5 troops disappear every 2 seconds, and has the range of a cannon or archer tower for the 1 hp damage?