Lower re-arm costs on all defences.
I understand the game really needs to have defences that require re-arming. It is a way to progressively make it harder for a base to win back to back to back defences.
It is in fact one thing I love about the game. And who doesn't love stumbling across a base once it has been dried out somewhat?
But why must the costs to re-arm be so high?
The ultimate purpose of the game is to steal off each other. So why is all this extra loot just been cast away in the process?
Facts.
Elixir
Lv 4 X Bow.
80,000 elixir to re-arm.
3 x x-bows that is 240,000 elixir.
Dark Elixir
Lv 3 Inferno Tower
700 dark elixir to re-arm
2 x Inferno Towers that is 1,400 dark elixir.
Gold
Lv 4 Giant Bomb
20,000 gold to re-arm
5 x Giant Bombs that is 100,000 gold.
Lv 3 Seeking Air Mine
20,000 gold to re-arm
5 x Seeking Air mines that is 100,000 gold.
Giant Bombs & Seeking Air Mines alone set you back 200,000 gold.
Add in
Lv 6 Bomb 6 x 900 = 5,400
Spring Traps 6 x 2,000 = 12,000
Lv 4 Air Bomb 5 x 6,000 = 30,000
Lv 3 Skeleton Trap 3 x 10,000 = 30,000
An extra 77,400 gold.
That is 277,400 gold in total to re-arm ALL traps at TH10.
You're kidding right?
The fact we could lose 400k gold, 400k elixir & 3k dark elixir + uncollected loot from pumps not enough?
This is one area where I really think the game has not evolved, as it continues to get worse as more upgrades and defences are added to the game.
Honestly, I think these costs should be about half what they are now to match where they game is today. We should be stealing this loot off each other, not having it disappear just because the game can.
The traps wills till serve their intended purpose of only lasting so long, and must be manually re-armed to work again.
I truly believe these costs are outdated, please re-consider SuperCell. Motivation to try defend properly continues to drop as the cost involved in doing so continues to rise.