Originally Posted by
jhhuj
wanted to do a full review but google play limits how much you can type so here it is Game is fun but has a few things that don't make sense. For instance the trophy system, if you destroy 40% of a village but not the town hall so a zero star attack you still lose the same amount of trophies as someone who only destroys 23% and no town hall so a better trophy scaling system. Now armies, it seems weird that troops that survive a attack are discarded instead of being returned to your village. If injured they could be put on a "cool down" like the king can where they can't be used in a consecutive attack until the cool down is complete but if they die that's it they're gone. Now the walls, as you reach higher levels the cost are pretty steep for what little protection they offer. So either walls have higher health to accommodate the price or keep the health the same and maybe add a retaliate damage to them. So if they are attacked a small amount of damage is bounced back to the attacker. And on to army camps, its great that your adding more levels to defense towers ie the archer tower to 13 and I hope you continue to do so but maybe add a level to the army camp. Resources, not much really to say maybe just add a vault to protect them a bit more this isn't really important so feel free to ignore this one. Spells, in my own opinion spells are good where they are for the most part. Now naval fight, this occurred to me recently, so on the map is a beach (waterfront) what if you added a naval component where the units had long range and attacked from the sea but defenders could place seeking mines and towers on the beach that could reach out and destroy naval units. Just some thoughts please feel free to write back with some feedback of your own on topics mentioned above